Demo Changelogs, Steam Fest and Presskit

Hey gamers! We've received a ton of valuable feedback since the Demo Release, and I can't thank you enough for your support and love, it really motivates us to do our best! Here is some data since the Demo launched less than 2 weeks ago: [list] [*] 🚀 [b]9 updates[/b] pushed to improve balancing, add new features, enhance gameplay, and fix bugs—directly based on player feedback. [*] ⭐ [b]+1400 wishlists[/b] [*] đŸŽ„ [b]20 youtube videos[/b] from amazing roguelike influencers showcasing the game worldwide—in English, Spanish, Russian, and German. [*] 📝 [b]25 reviews[/b] with a [b]96% positive[/b] rating! [*] 💬 [b]180[/b] of you joined the [url=https://discord.com/invite/wMK34Z3RMU][b]Discord[/b][/url] [*] 🎼We got to watch some of [b]our favorite streamers play the game live on Twitch[/b]—and enjoy it! [/list] [b]The demo will be part of Steam Next Fest starting Monday! 🎉[/b] https://store.steampowered.com/app/3491930/Noobs_Are_Coming_DEMO/ [b][url=https://drive.google.com/drive/folders/1Pg-k_eXhw8ROzGVZbUzmkNK2VLrOeRVj]PRESSKIT[/url][/b] [hr][/hr] Here’s the changelog for 5 of the updates we've released so far! [b]The UI/Menu Rework Update[/b] [list] [*] Overhauled all the UI and Menu style, giving the game a much stronger personality [*] Maps are now bigger [*] There are now 3 different map skins [*] Balancing tweaks [*] Changed a lot of strings [*] Laser is now displayed below other entities [*] Spider minions are faster so it's now a bit easier to use their patterns for the player [/list] [b]The CUTSCENES Update + Many Visual Improvements + More [/b] [list] [*] NEW FEATURE: Cutscenes !! [*] Implemented 4 cutscenes that happens at different step during a run [*] Improved the Dungeon Room visuals by adding a lot of new elements around the borders [*] Continue to improve the menu and UI style [*] New Enemy Spawning Telegraph [*] Added skin variants to certain enemy types [*] Attack Tags/Synergies are now displayed in orange instead of red/pink to avoid confusion regarding if they’re available to buy [*] Experimenting displaying “ATK” on attack icon (not sure if i’ll keep this change yet) [*] It is now possible to navigate the menu using de Dpad with a Controller (in addition to joystick) [*] Bugfix: Broken Legs Icon wasn’t displayed [*] Bugfix: Coop: locked icons in shop weren’t reset after a new run started [*] Bugfix: doing a new run with less players that the run before could have minor issues due to previous players not being entirely reset [*] Bugfix: start run screen could display green/red bonus/malus on Attacks due to previous run not being entirely reset [/list] [b]Update: Visual Enhancements and Bugfixes [/b] [list] [*] Improved the visuals of the HP and XP Bar [*] Bugfix: stacked item count was not displayed (regression introduced in recent update) [*] Fixed a dozen of visual issues introduced with the recent major UI Rework [*] Improved the Start Run UI consistency [/list] [b]Update: enhancements [/b] [list] [*] Uncollected souls don’t persist between waves by default anymore (but potions/chests/flasks still persist) [*] NEW ITEM: Necrotic Echo: 10% of uncollected souls persist between waves [*] New sprites for Potion and Chest Pickups [*] Accessibility setting: added a toggle to disable Screenshakes [*] Many enemies (all dashing enemies) now have a funny bouncy/jump anim while they walk [*] Visual improvement: the playable Spider character now have a fullbody sprite for Power Decoy and cinematics [*] Coop: in shop, the souls icon is now always purple (instead of based on player’s color) to avoid confusion [*] Bugfix: Pentagrams should no longer spawn partially outside the map. [*] Bugfix: some gameplay actions could still happen during cutscenes [*] Bugfix: equipped attack sell value could change while unselecting/reselecting them [*] Bugfix: Soul Flask was launching its sound effect 10 times on pickup [*] Fixed little UI issues [*] Many other little improvements [/list] [b]Update: enhancements[/b] [list] [*] Sweeping Melee Weapon Rework: Improved the feeling and accuracy of those weapons (like Void Hammer) [*] NEW ITEM: Stone Block: 50% chance to prevent an enemy to spawn if it was spawning near a pickup [*] There is now a feedback when the player is inside a pentagram (red sparkle fx on the character) [*] Room Size stat is now displayed in blue as it can be positive or negative depending on player’s build [*] 10% of noobs now display their ridiculous pseudonyms during waves [*] Wand Skull: more damage [*] Adept can now equip a Watercan as a start Attack [*] Adept: now has -10% Room Size [*] Shovel: nerf to 30% chance to generate a soul on hit [*] Necrotic Echo: 20% of uncollected souls persist instead of 10% [*] Optimisation: Pre-rendered some effects [*] Bugfix: some enemies, like Rogues, could still try to follow dead players or Decoy that already exploded [*] Bugfix: equipping a Map Item (that increase dungeon room size) could change the map skin for the next wave [/list] [hr][/hr] [h3]NOOBS ARE COMING! Show them who's the boss![/h3] https://store.steampowered.com/app/3491930/Noobs_Are_Coming_DEMO/ Join our [url=https://discord.com/invite/wMK34Z3RMU][b]DISCORD[/b][/url]! [b][url=https://drive.google.com/drive/folders/1Pg-k_eXhw8ROzGVZbUzmkNK2VLrOeRVj]PRESSKIT[/url][/b]