Hey gamers!
We've received a ton of valuable feedback since the Demo Release, and I can't thank you enough for your support and love, it really motivates us to do our best!
Here is some data since the Demo launched less than 2 weeks ago:
[list]
[*] đ [b]9 updates[/b] pushed to improve balancing, add new features, enhance gameplay, and fix bugsâdirectly based on player feedback.
[*] â [b]+1400 wishlists[/b]
[*] đ„ [b]20 youtube videos[/b] from amazing roguelike influencers showcasing the game worldwideâin English, Spanish, Russian, and German.
[*] đ [b]25 reviews[/b] with a [b]96% positive[/b] rating!
[*] đŹ [b]180[/b] of you joined the [url=https://discord.com/invite/wMK34Z3RMU][b]Discord[/b][/url]
[*] đźWe got to watch some of [b]our favorite streamers play the game live on Twitch[/b]âand enjoy it!
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[b]The demo will be part of Steam Next Fest starting Monday! đ[/b]
https://store.steampowered.com/app/3491930/Noobs_Are_Coming_DEMO/
[b][url=https://drive.google.com/drive/folders/1Pg-k_eXhw8ROzGVZbUzmkNK2VLrOeRVj]PRESSKIT[/url][/b]
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Hereâs the changelog for 5 of the updates we've released so far!
[b]The UI/Menu Rework Update[/b]
[list]
[*] Overhauled all the UI and Menu style, giving the game a much stronger personality
[*] Maps are now bigger
[*] There are now 3 different map skins
[*] Balancing tweaks
[*] Changed a lot of strings
[*] Laser is now displayed below other entities
[*] Spider minions are faster so it's now a bit easier to use their patterns for the player
[/list]
[b]The CUTSCENES Update + Many Visual Improvements + More [/b]
[list]
[*] NEW FEATURE: Cutscenes !!
[*] Implemented 4 cutscenes that happens at different step during a run
[*] Improved the Dungeon Room visuals by adding a lot of new elements around the borders
[*] Continue to improve the menu and UI style
[*] New Enemy Spawning Telegraph
[*] Added skin variants to certain enemy types
[*] Attack Tags/Synergies are now displayed in orange instead of red/pink to avoid confusion regarding if theyâre available to buy
[*] Experimenting displaying âATKâ on attack icon (not sure if iâll keep this change yet)
[*] It is now possible to navigate the menu using de Dpad with a Controller (in addition to joystick)
[*] Bugfix: Broken Legs Icon wasnât displayed
[*] Bugfix: Coop: locked icons in shop werenât reset after a new run started
[*] Bugfix: doing a new run with less players that the run before could have minor issues due to previous players not being entirely reset
[*] Bugfix: start run screen could display green/red bonus/malus on Attacks due to previous run not being entirely reset
[/list]
[b]Update: Visual Enhancements and Bugfixes [/b]
[list]
[*] Improved the visuals of the HP and XP Bar
[*] Bugfix: stacked item count was not displayed (regression introduced in recent update)
[*] Fixed a dozen of visual issues introduced with the recent major UI Rework
[*] Improved the Start Run UI consistency
[/list]
[b]Update: enhancements [/b]
[list]
[*] Uncollected souls donât persist between waves by default anymore (but potions/chests/flasks still persist)
[*] NEW ITEM: Necrotic Echo: 10% of uncollected souls persist between waves
[*] New sprites for Potion and Chest Pickups
[*] Accessibility setting: added a toggle to disable Screenshakes
[*] Many enemies (all dashing enemies) now have a funny bouncy/jump anim while they walk
[*] Visual improvement: the playable Spider character now have a fullbody sprite for Power Decoy and cinematics
[*] Coop: in shop, the souls icon is now always purple (instead of based on playerâs color) to avoid confusion
[*] Bugfix: Pentagrams should no longer spawn partially outside the map.
[*] Bugfix: some gameplay actions could still happen during cutscenes
[*] Bugfix: equipped attack sell value could change while unselecting/reselecting them
[*] Bugfix: Soul Flask was launching its sound effect 10 times on pickup
[*] Fixed little UI issues
[*] Many other little improvements
[/list]
[b]Update: enhancements[/b]
[list]
[*] Sweeping Melee Weapon Rework: Improved the feeling and accuracy of those weapons (like Void Hammer)
[*] NEW ITEM: Stone Block: 50% chance to prevent an enemy to spawn if it was spawning near a pickup
[*] There is now a feedback when the player is inside a pentagram (red sparkle fx on the character)
[*] Room Size stat is now displayed in blue as it can be positive or negative depending on playerâs build
[*] 10% of noobs now display their ridiculous pseudonyms during waves
[*] Wand Skull: more damage
[*] Adept can now equip a Watercan as a start Attack
[*] Adept: now has -10% Room Size
[*] Shovel: nerf to 30% chance to generate a soul on hit
[*] Necrotic Echo: 20% of uncollected souls persist instead of 10%
[*] Optimisation: Pre-rendered some effects
[*] Bugfix: some enemies, like Rogues, could still try to follow dead players or Decoy that already exploded
[*] Bugfix: equipping a Map Item (that increase dungeon room size) could change the map skin for the next wave
[/list]
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[h3]NOOBS ARE COMING! Show them who's the boss![/h3]
https://store.steampowered.com/app/3491930/Noobs_Are_Coming_DEMO/
Join our [url=https://discord.com/invite/wMK34Z3RMU][b]DISCORD[/b][/url]!
[b][url=https://drive.google.com/drive/folders/1Pg-k_eXhw8ROzGVZbUzmkNK2VLrOeRVj]PRESSKIT[/url][/b]