Demo 2 is out NOW!

Threshold Sector

You've been stranded by your company in a section of the facility known as "threshold sector". You'll have to find weapons, meds and equipment to survive and try to escape the complex. But be as careful as possible: everything down here wants you dead.

[h3]DEMO 2 has released![/h3] It only took a little more than I expected, so that's kinda neat! Some of the things you can look forward to this new Demo version: [list] [*] New enemy: [b][strike]REDACTED[/strike][/b] [*] New enemy: [b][strike]REDACTED[/strike][/b] [*] New weapon: Full auto carabine [*] New weapon: Heavy pistol [*] New weapon attachments [*] New feature: In-game tutorial [*] New feature: Procedural levels [*] New feature: Lockpicking [*] New feature: Ladders [*] New post processing and lighting, with improved real time shadows [*] New volumetric effects [*] New WIP loot scattering system And more! [/list] Most of the development time was spent creating the procedural generation system and building tools to make the whole development process quicker. That (and real life) affected the amount of content available in the demo, especially in terms of the variety of the new procedural levels. However, the new tools will lead to less trouble developing more content and systems, and an overall faster delivery of the full version of the game! As always expect bugs, glitches and crashes, and don't hold back expressing your thoughts, concerns and ideas in the community section! Speaking of bugs, here are some of the known issues I'm still fighting against: [list] [*] Some items might show a different name when picking them up [*] UI scaling is still WIP [*] Procedural generation can rarely lead to crashes at the beginning of the level [*] Enemies can very rarely cause crashes when aggroed [/list] That's it from me, but I will probably push some minor content patches and hotfixes in the following days and weeks [b]Have fun in the Sector![/b] store.steampowered.com/app/3018580/