This whimsical isometric room design game invites you to unleash your inner interior decorator. Dive into a world of boundless imagination and creativity with a treasure trove of thousands of items, each brimming with endless possibilities.
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[*] Added Pause Menu to Community Gallery
[*] Fixed a visual bug in the community gallery causing the favorite icon when bouncing between screens.
[*] Fixed a bug that caused the settings menu to resize your window upon opening.
[*] Fixed a bug resulting in not being able to place items outside when going into the settings menu and back to your room if no location was selected.
[*] Moved the tutorial button to the main binder.
[*] After a lot of discussion, we have decided to remove the Rewards tab from the game. Since our game is purely a sandbox game we have decided not to lock items behind achievements. All items will be given to the players at the start of the game.
[*] Fixed a bug that allowed wall items, floor items and ceiling items to be rotated in orientations that were not allowed when using Shift+Rotate.
[*] Fixed a visual bug on the Music Player and Light Options.
[*] Changed wording for some areas of the game.
[*] Added an alert when an item is duplicated.
[*] Added visual feedback to Wall, Floor and Trim buttons.
[*] The Art Menu can now be scrolled with a controller using the right stick.
[*] Updated settings to change resolution size to the “-” option when window size is changed to a value not shown in the list.
[*] Added a “No Results” message to the community gallery.
[*] Added the HZ to Window Resolution options in the settings menu.
[*] Fixed a bug with the Binder GUI that was causing an invisible area of the HUD to block players from interacting with objects near the GUI reliably.
[*] Updated “No Wall” Icon so that it shows at the top of the list and so that the icon matches the standard wall icons.
[*] Removed save, upload, copy and delete options from the Tutorial.
[*] Fixed a visual bug when panning, the button now shows when you are in pan mode.
[*] We completely ripped out the custom keyboard we implemented. We will be implementing Steam’s keyboard in the near future.
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