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[b]Mission Madness in Deliver At All Costs
Every mission is unique.[/b]
While developing Deliver At All Costs, we felt that every mission should feel like a brand-new adventure. Each mission is built around a different gameplay mechanic. Whether you're carefully plotting a route or embracing absolute chaos, the craziness ramps up with every delivery!
For example, in ACT 2, things really explode—literally. You'll find yourself delivering a rolling bomb shelter that wreaks havoc across the city as it barrels toward its destination. It's destruction meets delivery, and it's one of our proudest creations. Designing this variety has been our most ambitious (and challenging) undertaking, but we think you’ll love every moment.
It’s not just the missions, though. The encounters you’ll find as Winston explores St Monique are just as unique. Take Bubbles, the mischievous clown at the Fun Fair. He’s got one goal for you: drive a haunted car straight to top of mountain. Yes, you read that right.
And let’s not forget the hidden treasures waiting for discovery! Deliver At All Costs is packed with a dozen secret vehicles and bizarre gadgets—upgrades to your main ride that grant outrageous abilities, like a jet engine strapped to your delivery truck. These gadgets can turn the tide of any mission and add a whole new layer of mayhem.
We can’t wait for you to experience the madness we’ve poured into this game. Each mission is a love letter to creativity and chaos, and we’re so excited to see how you tackle them.
Want to learn more about these crazy missions? The next episode of Delivering At All Costs, our dev diary series, is live!
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