Defold is a free and open game engine used for development of desktop, mobile and web games.
BREAKING CHANGE: (#8528) More options for min filter in game.project → Graphics → Default Texture Min Filter
BREAKING CHANGE: (#8548) Removed deprecated extensions from the code
BREAKING CHANGE: (#8559) Removed system_font.font from builtins
BREAKING CHANGE: (#8529) Turn mipmaps off in the default.texture_profiles file in builtins
BREAKING CHANGE: (#8553) Removed old deprecated messages
NEW: (#8424) Render target as a resource
NEW: (#8322) Increased length of debug prints for urls to 256 per part and 512 in total
NEW: (#8513) Add missed gui.BLEND_SCREEN constant into gui module
NEW: (#8525) Add camera focus message’s wrappers.
NEW: (#8562) Set custom vertex data API (Sprites)
NEW: (#8577) Add support for enabling a render target resource in render.enable_texture
NEW: (#8599) Flip image flag for image.load
NEW: (#8521) Add world to local coordinate system conversion API
NEW: (#8473) Add editor.delete_directory()
NEW: (#8510) Use async engine build in the editor
FIX: (#8371) Fix http request timeout usage in HTML5 build
FIX: (#8477) Fix issue when profiler show wrong count of GUI.ActiveNodes
FIX: (#8486) Fixed an issue where the game wouldn’t start if the iframe didn’t allow gamepad usage (HTML5).
FIX: (#8484) Fix multi-buffered render buffers on non-opengl graphics adapters
FIX: (#8496) Fixed an issue where attempting to use IndexedDB when it is prohibited prevents game loading in HTML5.
FIX: (#8493) Fix for crash caused by ray casting followed by deletion of the object
FIX: (#8305) add “Support texture handles in render.enable_texture” mention to API documentation
FIX: (#8544) Send sound_done or sound_stopped messages only if the sound is played using msg.post() with the play_id parameter.
FIX: (#8551) Fixed an issue where bob.jar did not delete some temporary folders after the bundling process was completed.
FIX: (#8552) Support sampler names in render.enable_texture
FIX: (#8582) Crash fixes for the GDC tool
FIX: (#8567) Fixed rendering of untextured sprites in the editor
FIX: (#8569) Added support for sprite to not have a texture assigned
FIX: (#8579) Check that texture width and height is valid before creating texture
FIX: (#8583) Use correct material tag for mesh components
FIX: (#8591) Add retry_count and retry_time settings to the game.project file in the html5 section.
FIX: (#8547) Fix issues with physics.set_shape() when Allow Dynamic Transformsis on
FIX: (#8561) Fixed the way the HTML5 bundler splits and renames resource files
FIX: (#8545) Add arm64-osx platform to manifests
FIX: (#8522) Graph successor memory optimizations
FIX: (#8531) Hide texture formats and texture compressions from *.textures_profiles that are currently not supported.
FIX: (#8563) Properly validate sprite texture assignments
FIX: (#8593) Paged atlas preview bugfix
https://forum.defold.com/t/defold-1-7-0-has-been-released/76266