Strategic roguelike tower defense game where you fortify your defense line by stacking cards in deckforts, play various cards on enemies and deployable grids, and receive general contributions to your defense from altar structures.
We're still working on this game and wanted to share our first devlog.
Here is a summary of what we have done so far.
[img]{STEAM_CLAN_IMAGE}/45042785/6e3e65632a3dde1deee4d03b68f821a813ee7250.gif[/img]
[list]
[*] The game introduced the Water: Torrent card, along with the following combinations: Fire + Water: Vapor, Electric + Water: Stormcall, and Fire + Water + Electric: Blaze Connect. This marked the addition of the first Tier III Deckfort possibility.
[*] Some structures as totems have been updated with new art designs.
[*] Grid Detailer Panel added to show the grids effects(Currently totem buildings effect to grids). When you move element or upgrade cards over grids, the grid effects will appear in a panel next to the card.
[*] Specific bonuses have been applied to grids with multiple heights of two or three. Deckforts built in these areas have benefited from these bonuses.
[*] A new strategic enemy type has been added to the game, which increases its speed based on the number of nearby deckforts.
[/list]
Stay tuned for further updates.