[list]
[*]Fixed a fatal error that caused a crash when trying to load a single tile build card held in hand during the last round.
[*]Fixed loading a layout with single tile rooms not loading these rooms and potentially soft-locking the demo when the valid path to the heart room goes through a single tile room.
[*]Fixed cards becoming playable after a trap causes the night to end. Allowing the player to “double dip” and gain more essence during the transition to the end screen.
[*]Fixed Collapsing Spaces affecting insane explorers causing their location in code and the location of their visual representation to be desynched.
[/list]