December Update #1

[p][u][b]DEATH IS NOW VOICED BY SOMEONE NEW![/b][/u][/p][p]Derek of Stop Skeletons From Fighting now voices the announcer, Death.[/p][p][/p][p][/p][p][u][b]Balance Changes:[/b][/u][/p][p][/p][p][i]Universal[/i][/p][p]- All j.Ls now only incur 10% scaling, down from 20%.[/p][p]- Counter Hit damage has been slightly reduced.[/p][p][/p][p][i]Gigante (A/B/C)[/i][/p][p]- Expanded the recovery hurtbox of 2M.[/p][p][/p][p][/p][p][i]Wreath (A/B)[/i][/p][p]- Expanded the recovery hurtbox of all versions of Flourish (214X). Light Flourish also received increased recovery (214L).[/p][p]- A Dash Jump now occurs when jumping out of a run as intended.[/p][p][/p][p][i]Wreath (C)[/i][/p][p]- The Puppet now resets it's position when a round ends.[/p][p]- The Puppet now plays proper EX sfx when using EX Specials.[/p][p]- A Dash Jump now occurs when jumping out of a run as intended.[/p][p][/p][p][i]Fredrick (C)[/i][/p][p]- The first hit of 5M no longer counts towards damage scaling.[/p][p][/p][p][/p][p][u][b]QOL and Bug Fixes:[/b][/u][/p][p][/p][p][i]Lobbies[/i][/p][p]- Spectating has been fully implemented.[/p][p]- Many display errors have been fixed.[/p][p][/p][p][i]Training[/i][/p][p]- RNG Block has been added.[/p][p]- Meter no longer immediately regens after using a move before the combo has started.[/p][p][/p][p][i]Misc[/i][/p][p]- Fixed many typos and errors in the command lists.[/p][p]- Achievement progress is saved properly.[/p][p]- Space can no longer be used to pause the game.[/p][p]- EX Moves missing their meter spent or meter requirement have been fixed.[/p][p][/p][p][/p]