December 18th 1.1.0 ver Patch NoteDecember 18th 1.1.0 ver Patch Note

This is the first patch history for InKing. Thank you so much for playing our game! [h1]New additions[/h1] - Added permanent buffs (shop system) [list] [*] You get coins for clearing each stage and opening safes. [*] You can collect these coins to permanently power up your inking. [*] Currently only local saves are supported. [/list] - Added new talents “Inkredible”, “Ink Supplement”, and “Ink Bleeding” - Added bubble pop ink sound - Added Spanish and Russian [list] [*] We've used AI for translation, so please feel free to let us know if you find any inconsistencies. [/list] [h1]Convenience[/h1] - Added dash availability indicator above player health bar - Added mouse click interaction for inventory - Fixed attack button being able to continue attacking when held down - Added differential attack cooldowns based on number of attacks - Added skill positions switching feature - Changed the color of the skill window scroll [list] [*] The stat upgrade scroll and the skill window scroll are the same color, which can be confusing. [/list] [h1]Balancing[/h1] - Utility Ultimate Renewal [list] [*] Attack speed has been increased and the attack has been changed to a 6-hit attack. [*] The best synergy will be achieved by holding down the attack key. [*] Due to the overwhelming attack speed, the duration will be reduced from 10 seconds to 5 seconds. [/list] - Inkluenza damage increased. [list] [*] Before: 2 per tick [*] After: 3 per tick [/list] - Hemoglobink recovery increased. [list] [*] Before: 1 healing every 6 to 7 hits [*] After: 1 healing every 3 to 4 hits [/list] [h1]Text and design changes[/h1] - Revised warning display design - Improved description of "Bottomless Pit" - Added effects for the "Sealed" trait [h1]Bug Fixes[/h1] - Fixed a bug where bosses would retain a red image when dying in Rage Mode - Fixed a bug where if a Chapter 1 boss died while charging, the charge judgment would remain on their corpse - Fixed a bug where a common enemy's instant death acknowledgment would also apply to an elite enemy when both the common and elite enemies were hit together - Fixed a bug where boss health bars would not disappear upon player death [h1]Known issue[/h1] - Text out of script issue when applying Spanish and Russian - Issue with subtle sound when sound value is reduced to 0 - Sound scrollbar handle disappearing issue - reappears after one interaction [h1]Next Roadmap (in 2024)[/h1] - Add new traits - Add a third stage - Add boss rush Thank you for your support ( _ _ ) - Team Digital Toilet -