Compete in a bloody fight to the finish in DEATHSPRINT 66, fusing high-speed on-foot racing with deadly obstacles and brutal abilities. Unleash your velocity, push limits, and claim glory like never before.
Hello Clone Jockeys.
Thank you all for playing DEATHSPRINT 66 and your continued support.
While the team are hard at work on plenty of exciting things, today we are publishing our next patch which is focused on addressing several bugs and community feedback. This includes the much-requested change to the size of the Mine collision.
The other headline changes are further balances to the abilities, along with improvements to several tracks to address instances of players getting stuck or caught in respawn loops. There are plenty more fixes and tweaks, so make sure to read the full patch notes below.
Patch 1.1 will be going live at 2PM BST, so there may be a brief interruption in play. You will need to restart Steam and download the update when it goes live.
[h3][b]Patch 1.1 Notes: [/b][/h3]
[b]Abilities: [/b]
[list][*]
[b]Reduced the overall size of the Mine collision. [/b]
[/list]
[b]Dev Comment:[/b] “We’ve heard your feedback on the size of the Mine collision and agree that it’s currently too big. With this change, we have reduced the overall size to ensure a better gameplay experience and allow for much closer calls while avoiding them.”
[list]
[*] [b]Made balance adjustments to the percentage chance of which ability a player will be granted, along with how long the EMP affects a player. [/b]
[/list]
[b]Dev Comment:[/b] “In [url=https://store.steampowered.com/news/app/1273560/view/4663003775401894752]Hotfix #1[/url], we made changes to how often the EMP would be granted to players. With this update, we have made further adjustments to how long the EMP will affect a player.
Additionally, we have tweaked the percentage chances for which ability will be granted depending on a player's race position. We think this will allow for players at the back of the pack more opportunities to make a comeback, keeping races engaging and limiting frustration for those out front.”
[list]
[*] [b]Fixed a crash that could occur when the player was granted the Mag Shield ability. [/b]
[*] [b]Fixed an issue where a player could temporarily get stuck if they activated the Enraged Charge ability while airborne over a gap. [/b]
[/list]
[b]Maps:[/b]
[list]
[*] [b]Fixed instances across multiple maps where the player could get stuck or find themself caught in a respawn loop.[/b]
[/list]
[b]Dev Comments:[/b] “We have done several passes of the tracks to address areas where players were finding themselves caught in respawn loops or just simply stuck, unable to continue a race.
Additionally, we have fixed instances of kill volumes extending just a bit too far onto some of the tracks which were causing unintended player deaths. We hope these changes will improve the race experience for all players, and we will continue to make improvements to our tracks moving forward.”
[list]
[*] [b]Adjusted the locations of checkpoints on the track Bayview to account for players jumping over gaps towards the start and end of the track. [/b]
[/list]
[b]Dev Comment:[/b] “These shortcuts were not something we had intended to be present on this track. However, after seeing how much the community has come to love them, we decided the best thing to do was keep them. With that in mind, we have adjusted the locations of the checkpoints on this track to ensure players can still use these shortcuts without the risk that they can’t finish the race. Keep those new lap records coming!”
[b]UI:[/b]
[list]
[*] [b]Fixed the kill feed not showing the correct information in some circumstances.
[*] Fixed an issue where other player’s Fame rank badges would appear than disappear in the pre-match lobby screen.
[*] Fixed an issue where the player Fame and Awards screens would display incorrectly until the player reached Fame rank 2.
[*] Fixed an issue where non-latinised text in usernames was not displaying on multiple screens.
[*] Fixed an issue where ‘Contestant’ was not translated correctly in all languages.
[*] Fixed issues on the Clone Data screen which prevented controls from working correctly. [/b][/list]
[b]Options: [/b]
[list]
[*] [b]Fixed an issue where the colour blindness settings would reset when launching the game.
[*] Fixed an issue where the controls would become unresponsive if the player died while the pause menu was opened.
[*] Fixed an issue on the Options menu where changing the camera to inverted would have no effect.
[*] Fixed an issue where DLSS was always set to ‘Quality’ in the Options menu when the game is launched.
[*] Fixed an issue where the text ‘Off’ and ‘On’ in the Options menu was displaying in the wrong language. [/b][/list]
[b]Misc: [/b]
[list]
[*] [b]Fixed issues around players leaving matches in certain circumstances that would cause knock-on effects to match flow and wait times. [/b]
[/list]
Once again, we thank you so much for your continued support and feedback. That’s all for now. See you on the track!
https://store.steampowered.com/app/1273560/DeathSprint_66/
DEATHSPRINT 66 is now available on Steam! Also find us on [url=https://www.tiktok.com/@deathsprint66]Tiktok[/url], [url=https://www.instagram.com/deathsprint66/]Instagram[/url] and [url=https://x.com/DEATHSPRINT66]Twitter [/url] alongside our [url=https://deathsprint66.com/]website[/url]. Don’t forget to join our [url=https://discord.com/invite/ECyjpY9AEx]Discord [/url]for further updates and sneak peeks into the future.