DEATH IS (not) FINAL

Is it normal to release a remake of a 1-year-old game? No? About 8 months ago I began porting the game to consoles and somehow corrupted the source code of the game. I had 2 backups. Both failed me. It was a dark time, indeed. Not only did I have commitments to other platforms to deliver ports, but the latest Steam update of the game was rather buggy. I had no way to make quick fixes to fix the current version. So, if you played the game between April 2024 and now, I apologize. The game has been in a rather shit state. But I decided not to give up. I crunched 7 days a week for the past 8 months and rebuilt the game from scratch. Yes, really. This is what's new and improved: -upgraded to Unity 6 and Universal Render Pipeline -new shaders and lighting system for an even more Comic Book-like visual style -new animation system for more-realistic player movement -new menus and options -new "One Button Combat" mode for accessibility -new combat mechanics (ghosts damage you based on proximity, so maintaining distance is now paramount to survival) -all new, optimized 3D models for EVERY character and enemy -new camera angles -new items -new Sound FX -new cutscenes -new logos for non-English versions -and of course, new scares... Like a phoenix from the ashes or a specter in the morning light, GHOST at DAWN is back and better than ever. DEATH IS (not) FINAL