[b]Co-Op[/b]
[*]To play Co-Op, you will need to link your Epic account (this is for peer-to-peer online services)
[list][*]Find the Co-Op terminal in the starting ship.
[*]After interacting with it and clicking “Connect,” it will open a new tab to link your Epic account.
[*]After connecting, you can either Host or Join a Lobby
[*]To Host, create a lobby link, and share it with your friends
[*]To Join a Lobby, copy and paste the Host’s Lobby Code in the Join Lobby Code text box
[/list][b]Reviving in Co-Op
[/b][*]In order to revive fallen teammates, any player(s) left alive will need to finish clearing the current room. Fallen team members will spawn back in.
[*]Each teammate has a maximum of 2 revives
[b]Masteries[/b]
[*]Tech Upgrades renamed to Tech Masteries
[*]Mastery Tiers are now one purchase per tier
[b]Augments[/b]
[*]Removed the Augment Fabricator
[*]Augments now provide larger buffs that pertain to the way you want to play
[b]Perks[/b]
[*]Perks give bonuses towards a specific build.
[*]Perks loot orbs are dropped after special encounters
[b]Items[/b]
[*]Added item buffs the player can choose from after clearing a room
[*]These provide small improvements to the player’s build
[b]Weapon Affixes
[/b][*]Weapons now have randomly rolled affixes that give them a new way to play
[list][*]Pierce
[*]Weakpoint Damage
[*]Exploding Bullets
[*]Scrap = +1% Damage
[*]And More[/list][*]Moved elemental procs to Affixes
[*]Players can also reroll affixes in the Shop
[*]Elemental Augments have been moved to Weapon Affixes
[b]Weapon Level
[/b][*]Weapons now have an additional upgrade component for level
[*]Weapon levels increase the overall damage of the can be purchased
[b]Armor[/b]
[*]Armor reduced down to 4 pieces
[*]Added Armor level[list][*]Similar to weapon level, armor level enhances the overall damage resistance the player has
[*]Armor Level can be upgraded through the Shop[/list][b]Bots[/b]
[*]Improved bot behavior and encounters
[*]New bot variants added:
[list][*][i]Mine Launcher[/i]
[*][i]Shield Support Bot[/i]
[*][i]Kamikazi Flyer[/i][/list][*]Melee Phanlax
[list][*]Slowed down its hammer attack and made it more vulnerable[/list][*]Ranged Phanlax
[list][*]Build up time is fixed[/list][*]Switchblade
[list][*]Switchblade will now cancel its dash if the player is not in line of sight[/list][*]Man-Spider
[list][*]Flattened out the Man-Spider room[/list][*]Siphon (Boss)
[list][*]Siphon’s laser attack speed adjusted per difficulty
[*]Added more variation to the additional enemies Siphon spawns in
[*]Some rooms may now spawn in new waves of enemies[/list][b]Map[/b]
[*]Removed bonus rooms to reduce backtracking
[*]Map now plays in a singular path
[*]Added new rooms to each area