[b]1. Is the game LAN co-op or multiplayer co-op?[/b]
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[*] Deadly Quiet uses multiplayer co-op. You can join public lobbies or invite your friends via Steam or an invite code.
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[b]2. Will there be item randomization, different maps, or multiple escape routes?[/b]
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[*] Yes! You’ll see random items, varied maps, and multiple escape routes. Not all features may be available at launch, but we plan regular updates. Each map will even have its own specific enemy.
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[b]3. Does the game require a microphone?[/b]
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[*] A microphone isn’t required, but it really improves the experience. You'll use proximity voice chat to communicate quietly. Just remember: if you’re too loud, the skinwalker might come your way!
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[b]4. When will the game launch?[/b]
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[*] We’re aiming for Q2 2025. However, the release date might change—we want to make a game we’re proud of, not rush out a cash grab.
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[b]5. Are you using sourced assets (like from the Unity Asset Store, Sketchfab, or FAB)?[/b]
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[*] Yes, some assets are sourced while others are made in-house. We’re two indie developers in college doing our best to work within our budget.
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[b]6. Will the game feature FSR or DLSS?[/b]
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[*] We plan to support FSR, and DLSS might be added as well. More details will be shared as we get closer to launch.
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[b]7. Is what’s shown in the trailer the final version of the game?[/b]
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[*] No, the trailer is from an early build. Expect changes and improvements by the time the game is released.
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[h2][u][b][url=https://discord.gg/gQCX98tyBC]DISCORD - PRESS HERE[/url]
[url=https://x.com/playDeadlyQuiet]TWITTER (X) - PRESS HERE[/url][/b][/u][/h2]
[previewyoutube=DAdHsaE20Jo;full][/previewyoutube]