Dead Rising Remaster fixes all the worst parts of the original

DEAD RISING®

You are Frank West. A hard-edged photojournalist hellbent on investigating the mystery at Willamette Mall. It's swarming with zombies. You have 72 hours. Chop 'till you drop!

I suppose it makes sense from a game publisher's point of view to remaster, remake, or otherwise relaunch your most profitable and highly regarded legacy titles. If people loved it the first time, giving them the chance to play it again, either totally rebuilt from the ground up or visually enhanced and tweaked for modern hardware, is about as near as you can get to a surefire hit. It's fine. I enjoyed the Resident Evil remakes. I love the Command and Conquer Remastered Collection. I even bought the new versions of Metal Gear Solid, despite already owning them on basically every console and machine that I have. But I'd like to see a change in sensibility. Like with the recent Star Wars Bounty Hunter re-release, rather than reheating the classics, I'd like to see more game-makers try to improve upon and revive flawed diamonds. Dead Rising Deluxe Remaster, which I went hands-on with before its September launch, is a good example of where a game both deserves and warrants another draft.

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Ahead of the Dead Rising Remaster, get the series for cheap on Humble
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Dead Rising PC port review