The successful indie survival RPG "Dead Age" is back with a vengeance! No other game offers this mix of role-playing, rogue-like, fast-paced turn-based combat and survival all in one. Inspired by Darkest Dungeon, Fallout 1+2, This War of Mine and The Walking Dead.
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https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/
Greetings survivors!
[b]It's summertime and we have a Dead Age 2 update for the Italian language + a regular Engine update, if you need it later. Another good news: Dead Age 2 will finally be released for modern consoles (PS5 and Xbox Series S/X). The date is August 8th.[/b] and a bad but also a very good message for new Dead Age: Survivors.
[b]Please add it to your wishlist and support us Indie RPG Devs & Gamers[/b]
https://store.steampowered.com/app/2117160/Dead_Age_Survivors/
Ciao italiani!
You have one of the coolest accents of all languages and the Steamuser Coccoloco has built you this version. Thank you very much and have fun! If you find any errors and want to let us know, please use this thread: https://steamcommunity.com/app/951430/discussions/0/3003304734669635509/
You can also meet us in Discord:
[url=https://discord.gg/5n6sdcJ][img]{STEAM_CLAN_IMAGE}/36253678/39e38a25d692d0b2acc5d73aeccccadae40d64d7.png[/img][/url]
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First of all, the bad news. Silent Dreams went bankrupt after 18 years and 6 released RPGs due to financial problems and most of the people had to look for new jobs. It was a horror time for me (with 4 diseases at the same time!) because Silent Dreams is my baby (like the captain and his ship ;-)) but in the end it wasn't that bad.
[b]A real life indie story about hard times and ascent.[/b]
I am now unemployed, but a real fighter. My soul is working like this: https://youtu.be/KpzfdkTuiC4?t=35 I'm now working full-time with Simone an Italian indie RPG developer and 3 part-time programmers and 1 artists (my best buddy Sandro who worked on Settlers, for example,) [b]We work without money, but with a lot of passion, because after my horror time now comes the ascent!!![/b]
But it has to be clear that we are taking our time, because time stress is one of the worst problems in the dev business. Dead Age Survivors should be finished in 2026 and that has some advantages.
[b]+ I have more time for quests and events, can tell a really cool story of blackmail, kidnapping and faction fights, where the zombies of course also have an important role.[/b]
[b]+ I have time for new quests, a new faction "The Lost" and events that weren't even planned. This is supposed to be the best Dead Age![/b]
[b]+ I play the version all the time, so the version will have few bugs once we go into Early Access[/b]
[b]+ We will start a Kickstarter campaign before Early Access, we will then use this money to bridge the development time until release. Now Kickstarter had better times, but I think we can convince fans, especially since there is no risk, we are doing this just before Early Access to launch Silent Dreams 2.0 [/b]
[b]+ The combat needs some improvements and we want to get that under control and have cool (small) teams of about 10 people compete against each other to conquer or defend territories. But the troop combat still has to be realized.[/b]
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Since I used to have a bigger team and had todo with lot of gamedesign and project management, I've spent the last few months learning how to script quests, which was previously done by a programmer. Here you can see what it looks like.
In principle you will be overwhelmed with information at the beginning, but if you work your way from note to note, you will gradually understand how many possibilities our quest and event system has.
We will tell (and show) you more about [b]Dead Age: Survivors[/b] in the future - so make sure to follow the game and add it to your wishlist. This would really help us a lot!
https://store.steampowered.com/app/2117160/Dead_Age_Survivors/
Happy Summerdays
Rayk (Holy Avatar) & the (part-time ;-)) Silent Dreams Team