Day 3 patch

-Rail now penetrates enemies. If you can show us a clip of a multikill headshot, we'll shout you out on social media. -Fixed a navmesh issue on Session 4 -Platforms on the Session 10 jump pad sequences are a lot more forgiving now (1.5x as big). Things we're working on: -More weapon spawns in Session 16 -Some radar improvements to make it easier to parse -Some options menu improvements (and potentially some additional performance options) -Some additional cosmetics! Let us know if this update breaks anything, or if there's anything else you want out of the game. Thanks!