IndieCade Europe was the first game development event I attended as a student. Meeting incredible developers there motivated me to pursue game development as my career. I'm deeply honored that my game has been nominated for [url=https://www.indiecade.com/festival-2024/games/]IndieCade 2024[/url].
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For the occasion, I'm updating the demo with the version the jury will play until [b]November 16th![/b]. It features:
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[*] The first [b]story level[/b] in 3 difficulty modes, where you'll learn how to build your city and defend against darkness .
[*] The first [b]challenge level[/b], procedurally generated with a unique gameplay twist.
[*] The first [b]puzzle level[/b], focused on problem-solving and city optimization, plus a daily puzzle that changes every day.
[*] The [b]endless level[/b], a vast procedural map where your only goal is to survive and thrive (still very experimental).
[*] Tons of fixes and small improvements added over the past months and thanks to the latest open playtest ([url=https://store.steampowered.com/news/app/2308630/view/7080312868367541172]see results[/url]).
[/list]
And if you farm a little blue light, you might even be able to play 2 more levels. ;)
It's only gonna be there for one month, then I'll put the previous demo back with less levels. You better enjoy it now!
Take care!
Darenn