DAWN Update

TerraScape

Build gorgeous kingdoms on floating islands by strategically placing buildings in this cozy City-Puzzler. Discover secret combinations, take on weekly challenges and explore randomly generated maps in various single- and multiplayer game modes.

[h3]Hello Scapers! [/h3] We’re thrilled to introduce the [b]DAWN Update[/b] – a milestone packed with new features, improvements, and content that will redefine your TerraScape experience. [previewyoutube=AG0bKSK9NXQ;full][/previewyoutube] Here are the highlights: [h3]The New "Wetlands" Deck[/h3] [list] [*]Four new buildings bring fresh strategic options to the game. [*]New resources unlock exciting possibilities. [*]Take on the challenges of the wetlands and help them thrive! [/list] [h3]Improved Multiplayer Mode[/h3] [list] [*][b]Rejoin Function:[/b] Rejoin interrupted games on disconnects. [*][b]Save and Load:[/b] Multiplayer games in Versus and Co-op modes can now be saved and resumed later. [*]Multiplayer log to keep track of game progress. [/list] [h3]Five Brand-New Scenarios[/h3] [list] [*]Fresh challenges and objectives await you. [*]Test your strategic skills on the new maps. [/list] [h3]Enhanced Quality of Life Features (QoL)[/h3] [list] [*]Colorable blueprints for greater customization. [*]New overlay for better visibility of cliffs. [*]Optimized terrain generation for smoother and more detailed maps. [/list] [h3]Performance Enhancements[/h3] [list] [*]Performance improvements ensure smoother gameplay. [*]No hardware compromises when building large projects or ambitious cities! [/list] [h3]Expanded Deck Tree and New Unlock Logic[/h3] [list] [*]In Kingdom Mode, you can now unlock up to [b]three additional deck levels[/b]. [*]More variety and options for your decks! [*]With DAWN, you can now retroactively unlock all decks. [/list] [h3]Reworked Early-Game Decks[/h3] [list] [*]At the start of the game, you now have access to [b]four decks[/b] instead of just two. [*]More variety and tactics, especially in multiplayer mode! [*]Adjusted unlocking logic for decks. [/list] [h3]Mac Support Coming Soon[/h3] [list] [*]We are actively testing the Mac version and plan to release it very soon. [/list] And much more... --- A huge thank you to our incredible community – your support makes updates like this possible! Don’t miss the [b]Autumn Sale[/b], where you can grab TerraScape at its best price yet – a great opportunity to invite your friends to join the adventure. We can’t wait to see how you explore the [b]DAWN Update[/b]. Have fun playing! 🌿 Your TerraScape Team [h3]Changelog 1.1[/h3][list] [*][b]Multiplayer[/b][list][*]Added new Lobby UI. [*]Added new Host UI. [*]Added Terra preview in Host/Join/Lobby screens. [*]Added Event Log in-game. [*]Added new setting: Game Progression (accelerates all unlocks during the game). [*]Added new setting: No Legendary Cards. [*]Added more score targets and Endless Mode. [*]Added Save and Load system for Versus and Co-op modes. [*]Added Rejoin mechanic for unexpected disconnections. [*]Updated Multiplayer in-game UI.[/list][*] [b]Gameplay[/b][list][*]Added five merged buildings:[list][*][spoiler]Ropery[/spoiler][*][spoiler]Sanctuary[/spoiler][*][spoiler]Henge[/spoiler][*][spoiler]City Park[/spoiler][*][spoiler]Pond Farm[/spoiler][/list][*]Added Wetlands Deck. [*]Added four Wetlands Deck buildings:[list][*][spoiler]Herbalist[/spoiler][*][spoiler]Reed Cutter[/spoiler][*][spoiler]Peat Digger[/spoiler][*][spoiler]Rush Weaver[/spoiler][/list][*]Added three additional Keeps:[list][*]Level 3[*]Level 5[*]Level 8[/list][*]Added new special card types:[list][*]Add Megalith[*]Add Pond[*]Add Clay[*]Add Reed [*]Add Biome (for all biome types)[/list][*]Added three additional deck levels. [*]Decks can now be unlocked retroactively. [*]Added color selection for blueprints. [*]Added Cliff Highlight overlay for better visibility.[/list][*][b]Miscellaneous[/b][list][*]Updated range rewards for all Keep upgrades. [*]Adjusted draw chances for more balanced gameplay. [*]Reworked and optimized map generation.[/list][*][b]Fixes[/b][list][*]Fixed wrong calculation of the first deck draw. [*]Fixed controller issues in the glossary. [*]Fixed multiple spawned map transitions. [*]Fixed visual glitches on Terra elevations. [*]Fixed legendary Contor values. [*]Fixed some typos. [*]Fixed some Scenario Achievement references.[/list][/list]