Become a Slayer and protect the Shattered Isles from formidable Behemoths in the ultimate free-to-slay monster-hunting co-op action game.
Hail, Slayers!
There’s one question you’ve been asking since we announced [i]Dauntless: Awakening[/i]… [b]“When?”[/b]
How does [b]December 5th[/b] sound?
Celebrate the upcoming launch of [i]Dauntless: Awakening[/i] with this all-new trailer and then read on for more details.
[previewyoutube=YTv_HRtJrDI;full][/previewyoutube]
[h1]The Change-over[/h1]
Now that we’ve answered the biggest question, there are a ton of other questions we’ve received around what the experience will be like for [b]existing[/b] Slayers, from other platforms, moving into a post- [i]Awakening[/i] world. If you're brand new to [i]Dauntless[/i], you can skip the homework.
First up - there will be some scheduled downtime for all other platforms starting on [b]December 3 at 10am PT[/b], so if you're already playing and have got any unfinished business for the season, now’s the time to take care of it!
One major last chance is with regard to [b]Reforges[/b], as the Reforge system will be retiring at the end of this season.
To [b]honour all of the Reforges[/b] that have happened, there are two exclusive crowns available:
[list]
[*] [b]Crest of the Reforged[/b] for Slayers who Reforge each weapon type once
[*] [b]Crest of the Committed for Slayers[/b] who have Reforged at least [b]70 times[/b], across any weapon type
[/list]
And there’s an [b]extended[/b] Gregario’s Treasure Hunt [b]2X XP event[/b] coming up this weekend (November 29 - December 3 10am PT) to help you finish those off!
For additional context on the changes that are coming, check out the [url=https://store.steampowered.com/news/app/331370/view/4445711438670987558]previous Steam announcement[/url] detailing all the upcoming changes. For today’s blog, we’re focusing on what this means for your [b]existing[/b] gameplay items and currencies, if you've played [i]Dauntless[/i] before.
[h2]Weapons[/h2]
[img]{STEAM_CLAN_IMAGE}/45311920/6009b38e0d1347596396a6528a7e50ba0c7c68f1.jpg[/img]
[b]The Godhand[/b], [b]Molten Edict[/b], [b]The Hunger[/b], and [b]Twins Suns[/b] will remain in the game and be [b]immediately[/b] available for Slayers who already own them.
[list]
[*] Slayers who have [b]power surged[/b] these weapons will automatically have theirs levelled up to [b]Level 10[/b] (of 60), otherwise, they will start at Level 1.
[/list]
[b]The Silver Sword[/b] and [b]Golden Claws[/b] will remain and be [b]immediately[/b] available for Slayers who already own them.
[list]
[*] These weapons will be migrated to match your progress with them pre- Awakening. For example if you made it to Golden Claws IV, your Golden Claws will come over at Level 4 already.
[/list]
Any other previously-crafted weapons crafted will be available to the Slayers who owned them as [b]Transmogs[/b].
[list]
[*] Any Transmog Stones spent on these weapons before the update will also be [b]refunded[/b].
[*] All other gameplay weapons, including Legendaries, will be removed from your inventory and not usable.
[/list]
All players who have [b]Reforged[/b] at least once will receive [b]60 Peerless Aetherite[/b], containing enough XP to level any weapon right up to Level 50 in the new system.
Players will also receive a number of [b]Weapon Tokens[/b] for a head-start on obtaining the new gameplay weapons, based on their inventory before the migration:
[list]
[*] For every [b]20 gameplay weapons[/b] you have crafted, you will receive [b]100 Weapon Tokens[/b].
[*] A weapon that has been [b]Power Surged[/b] will count for double.
[*] There is a maximum of [b]500 Weapon Tokens[/b] that will be granted (so for having 100 gameplay weapons, 50 Power Surged weapons, or a mix along the way).
[/list]
[h2]Armour[/h2]
Players who already crafted the three Exotic helm armours - [b]The Skullforge[/b], [b]Prismatic Grace[/b], and [b]Tragic Echo[/b] - will have them unlocked as [b]Transmogs[/b], and any Transmog Stones spent on these items will be [b]refunded[/b].
[list]
[*] The armours themselves will be removed from the game and no longer equippable.
[/list]
[b]All other gameplay armour[/b] will remain in the game and usable.
[list]
[*] With armour changing to a levelling system up to Level 20, any armour that has been power surged will be automatically upgraded to Level 10, otherwise it will start at Level 1.
[/list]
[h2]Lanterns[/h2]
Gameplay lanterns with unique effects have been [b]removed[/b] from the game, as has lantern crafting, with many of the effects moved to be part of our new weapons.
As a result, all players will now have the one “basic” lantern, and will customize it with Transmogs as before, but now from the [b]Customize Slayer screen[/b] (alongside banners, emotes, etc.).
[list]
[*] Any gameplay lanterns previously crafted will be available as [b]Transmogs[/b], and any Transmog Stones spent on these lanterns will be [b]refunded[/b].
[/list]
[h2]Hunt Passes[/h2]
[img]{STEAM_CLAN_IMAGE}/45311920/6bfe781a90d1101a87f8ce296fe5570c29defad5.jpg[/img]
We’re returning to the world of [b]“one true Hunt Pass”[/b] per season, that lasts only for the duration of the current season. For more on the future of Hunt Pass, check our recent dev blog.
As a result, all [b]Vault Passes[/b] and [b]Event Passes[/b] (everything other than the Slayer Commission pass) will be retired and no longer offered in the future. Items from them may appear over time in other sources like the Store for folks who missed them.
For anyone who still has a purchased but uncompleted [b]Vault[/b] or [b]Event Pass[/b] will have them [b]auto-completed[/b] as part of the update rollout.
[list]
[*] Please note that for technical reasons, you’ll still need to go into the Hunt Pass screen and claim the rewards manually, like you would for completing them yourself.
[/list]
This auto-completion does [b]not[/b] apply to the currently-active Slayer Commission pass. At the end of the season, it will expire like any other and you will only receive the rewards up to where you’d reached.
[h2]Cells[/h2]
The following cells are being removed:
[list]
[*] [b]Aetheric Attunement[/b], [b]Aetheric Evasion[/b], [b]Bloodless[/b], [b]Conditioning[/b], [b]Fleet Footed[/b], [b]Impulse[/b], [b]Invigorated[/b], [b]Mender[/b], [b]Rage[/b], [b]Shellshock Resist[/b], and [b]Zeal[/b].
[*]For Slayers with any of these Cells, they will receive [b]Cell Cores[/b], which can drop any of the remaining or new cells:
[*][b]+1 Cells[/b] will be replaced with a [b]Cell Core containing 2 Cells[/b]
[*][b]+2 Cells[/b] will be replaced with a [b]Cell Core containing 3 Cells[/b]
[*][b]+3 Cells[/b] will be replaced with a [b]Cell Core containing 4 Cells[/b]
[/list]
In addition, all [b]Cells are now +1 only[/b], as they become more of a supporting part of the perk economy. As a result, for [b]Cells that are remaining[/b] in the game players will receive:
[list]
[*] [b]Per +2 Cell, 2 of the base Cell[/b]
[*] [b]Per +3 Cell, 4 of the base Cell[/b]
[/list]
At launch, all Cells will be [b]unequipped[/b] from your existing weapons, armour, and lanterns to allow you to implement them how you wish in the new armour system.
[h2]Quests[/h2]
[img]{STEAM_CLAN_IMAGE}/45311920/43613bd015c2a4a1ab7e2ba7333004d8618a92f3.jpg[/img]
With so many systems and features changing in the update, we’ve decided to have [b]everyone[/b] start back at the beginning in terms of the main quest, so even legacy players can be introduced to these new systems in context.
[list]
[*] Importantly, you will [b]not be losing[/b] any items or other progress other than that which we’ve already detailed above. Consider this “quest reset” a [b]tutorial[/b] on what’s changed. Legacy players who have Reforged will also be able to get through it fairly quickly due to the Aetherite you’ll receive in the migration process (mentioned above under [b]Weapons[/b]).
[/list]
All existing Slayers will load into Ramsgate after the update to find Markus waiting for you with a welcome back and quest to head to the Training Grounds. From there, you’ll quickly learn about the new progression systems via the updated Main and Side quests.
You will [b]need to unlock[/b] access to islands, modes, Behemoths and gear crafting via this new progression rather than having them all available from the start.
No progress on [b]Rumours[/b] or other remaining [b]Side Quests[/b] will be lost, although you may find objectives have been updated to make sense in the new world of the game.
Any Slayer who has already completed the [b]Rolling Thunder[/b] side quest, but hadn’t yet unlocked and crafted the [b]Tempest omnicell[/b] will be granted one (as it now comes from that quest).
Any Slayer who has already completed the [b]Mother Knows Drask[/b] side quest, but does not have the rumours for the [b]Field-Rigged Battlemask[/b] or [b]Field-Rigged Battleplate[/b] will be granted the initial unlock for these Rumours (as they now come from this quest).
[h2]Middleman Cell Cooking Slots[/h2]
The Middleman is [b]leaving Ramsgate[/b] and he’s taking his Cell cooking functionality with him.
Any player who had purchased one or both of the premium cooking slots that were available will receive [b]25 Patrol Keys per slot owned[/b], which will be useful for farming new Cells from the new targeted Patrol Chests on islands.
[h2]Weapon Trackers[/h2]
With the changes to weapons in this update, what are currently Weapon Trackers will also be changing.
These will now become [b]Trackers[/b], now a [b]one-time purchase[/b] from the Research Lab, but now equipped to your player in the Customize Slayer screen, where you’ll also be able to see your current stat.
As before, other players will see your equipped stat above your head in the game world, but please note that for now [b]only one stat[/b] can be equipped at once.
A stat will now start tracking as soon as you purchase the relevant Tracker, rather than only when a specific weapon is equipped.
For players with existing Tracker data, we will take the following to be your new starter value:
[list]
[*] [b]Biggest Hit, Longest Glide[/b]: highest set value across any existing tracker
[*] [b]Fastest Heroic Escalation Completion, Fastest Dauntless Trial Completion[/b]: lowest set value across any existing tracker
[*] All others (wounds, parts, dogs pet etc.): all set values across existing trackers will be combined!
[/list]
[h2]Slayer Links[/h2]
Slayer Links remain in the update, and existing links from before the update should remain, but please note that your [b]reward pool will be re-rolled[/b] to match items and currencies in the new game world.
[h2]Cosmetic Items[/h2]
Just to be very clear: [b]no premium cosmetic items will be removed[/b] as part of the update. All of your flares, banners, emotes, arrivals, titles, crowns etc. will be right where you left them - and [b]now equippable per-loadout[/b]!
[h2]Currencies[/h2]
[b]Aetherdust[/b], [b]Aethersparks[/b], [b]Aetherhearts[/b], [b]Chronostones[/b], and [b]Cache Coins[/b] will all be retired with this update, so if you're still playing on another platform, don’t be afraid to use them in advance!
PHEW! That should cover everything!
We can’t wait to introduce you to this new phase of Dauntless on December 5th!
[b]Clear skies![/b]
The [i]Dauntless[/i] Team