Hello everyone,
Today's update is all about the two new puzzles and some under the hood modifications to pave the way for our new monster, Mary!
[b]Patch Notes:[/b]
[b]Content[/b]
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[*] Added two new puzzles: an Image Puzzle and a Figurine Puzzle.
[*] Added full controller support, including navigation, keybinding, and interface adjustments.
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[b]Balance[/b]
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[*] Increased the number of puzzles from 2 to 3. The two new puzzles will appear in every game along with one of the original puzzles.
[*] Increased the speed at which all doors and lids open.
[*] Increased the speed that monsters open doors by 50%.
[*] Modified the Pressure Puzzle’s valve to spawn in the same room where the puzzle appears. The last room will now always contain a Pressure Puzzle.
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[b]Visuals[/b]
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[*] Added red/green lights on top of the Fuse Box.
[*] Increased the height of possessed books while rotating.
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[b]Interface[/b]
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[*] Added an option to select AI monsters.
[*] Improved all interfaces related to button functionality.
[*] Improved the text in all tutorials.
[*] Changed message when a Valve is picked.
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[b]Sound[/b]
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[*] Updated the Main Menu and Lurker's Hunt music to new version by Matt Collins.
[*] Changed the sound of survivors' steps and added a new type of step sound for carpet-like surfaces.
[*] Updated the sounds for picking up Sanity Pills, using Batteries, and game start.
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[b]Debug[/b]
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[*] Changed debug button from F6 to Ctrl+F6.
[*] Removed button at the top left that open and close the debug.
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[b]Fixes[/b]
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[*] Fixed an issue where survivors could use Batteries and Sanity Pills while downed.
[*] Fixed incorrect snapping of rotating puzzle objects.
[*] Fixed some object collision issues.
[*] Fixed an issue with Shared Hearts not updating the life bar when the host didn't update it.
[*] Fixed several interface issues experienced while playing as a client.
[*] Fixed visual issue when inserting an item.
[*] Fixed some floating and overlapping objects.
[*] Fixed Default button on Game Options not updating the AI button in the lobby.
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