Dakar 18 - Update v.04

Dakar 18

Based on the world famous annual rally raid organized by Amaury Sport Organisation (A.S.O.) in South America, DAKAR 18 is a realistic simulation of the biggest cross-country rally in the world and features a variety of vehicles, including motorcycles, cars, trucks, quads and SSVs.

We are releasing the fourth update with our fixes and content update. This includes the first content update with significant improvements to device handling and customization (steering wheels and pedals for now) along with much more, check the list bellow. [i]We recommend to make a "Reset to Defaults" in the Control Settings after downloading the patch in order to avoid possible problems with re-assigned bindings.[/i] [b]Steering wheel improvements:[/b] [list] [*]Fanatec generic steering wheels are now supported [*]Logitech G920 steering wheel is now supported [*]Action and axis mapping for Steering Wheels implemented in the Control Options [*]Added external configuration file for unknown Steering Wheels (check technical documentation) [/list] [b]General improvements:[/b] [list] [*]Several art fixes and improvements in the game world [*]Race ground flags have collision disabled for vehicles (temporarily while implementing flag dynamics) [*]Metal street sign on Tutorial level is now destructible [*]Improved storm Visual Fx: lightning bolt, rain and sparks particle effects [*]Tweaked moonlight color values to be more accurate [*]Adjusted clouds and horizon color intensity [*]Improved overall vehicle damage model [*]Improvements to the replication of vehicles in multiplayer [*]Added keyboard input to the shovel excavation action [/list] [b]General bug fixes:[/b] [list] [*]Fixed: General adjustments on some Road Books [*]Fixed: Gear box won't break and staying in neutro when exiting an Passage Control waypoint [*]Fixed: Transmission option don't change when exiting a Passage Control waypoint [*]Fixed: Vehicle damage adjustments according to difficulty (including suspension) [*]Fixed: Force feedback / vibration is now only sent to the device in-use (gamepad or steering wheel) [*]Fixed: Gear box settings now keep the previous settings (career vs not career) [/list] [b]Known steering wheel related limitations:[/b] [list] [*]Other USB peripherals, despite Steering Wheels and Pedals are not used yet [*]Clutch functionality is not yet used [*]Starting the game with a steering wheel may result in right input until the wheel is turned [*]Axis and special buttons may not be yet recognized on some devices [*]Force Feedback stops working when disconnecting and reconnecting a steering wheel in-game [*]Steering Wheel Dpad may be recognized as gamepad input when re-binding an action / axis [/list] Thanks a lot, See you in the Dunes!