The 30th Anniversary Title of the Daisenryaku Series! Fight with over 1500 different units on more than 300 maps in this turn-based, single player war simulation game. Daisenryaku Perfect 4.0 lets you shape your experience like no other game in the series’ 30 year history.
Dear players,
We are happy to announce an updated version has now been released, fixing a number of bugs.
[h2]【Bug correction】[/h2]
[list]
[*] Fix to the bug that could prevent starting the battle from the battle preview screen
[*] Fix to the crash that could happen when cruise missile misfired
[*] Fix to the crash that could happen when merging or splitting troops
[*] Fix to the crash that could happen when hitting indirectly a stack of troops
[*] Fixed the following inoperative buttons from the system menu to behave as expected: Grid, Label, Borders, Supply lines.
[*] Fix to the resistance number not being correctly displayed on the real fight screen
[*] Fix to the button reading Weapon 2 on the 4th weapon slot in both weapon and unit detail screen
[*] Fix to the crash that could happen when destroying a unit with the victory condition label attached to it.
[*] Fix to the crash that could happen when you load a campaign map including original weapons.
[*] Fix to some of the sort functions not behaving as planned.
[*] Fix to the bug that would assign a wrong status when you deploy original weapons from your troops.
[*] Fix to the bug that would reset your troop after closing the map editor.
[*] Fix to the bug that would crash when displaying the real fight of some weapons.
[*] Correction to the Weapon and Arms name size limit.
[*] Fix to the crash that could happen when you complete all the objectives on some maps.
[*] Fix to the crash that could happen when units on the map were too numerous.
[*] Fix the crash that could happen when a unit with the victory condition flag was destroyed.
[*] Fix the crash that could happen when you invade a building that contains enemy troops.
[*] Fix for the freeze that could happen when confirming on the battle result screen.
[*] Fix to the freeze that could happen when you clear or resign a game that you resumed from a save data.
[*] Fix to the visible area not updating correctly when the user turn starts.
[*] Fix to the bug that would let you move units during the production phase.
[*] Fix to the bug that prevented you from deploying a unit that you can afford when your budget is under a certain threshold.
[*] Fix to the bug that could reset your point when exiting the game.
[*] Fix to the bug that the purchase points of My Units in possession disappeared when the modes such as Editor were selected in a certain order.
[*] Fix to the bug that the purchase points may not increase even if you clear the map in free mode.
[*] Fixed a bug where placing My Unit would not disappear from the list and the same unit could be placed again.
[*] Fixed a bug that the name and status of the edit weapon set for the edit weapon may change to a different name and value from the original one.
[*] Fixed a bug where the information displayed on the save screen (loading screen) was not the information about the turn that saved, but the total number of turns on the map.
[*] Fixed a bug that the selection range is not displayed correctly when batch selecting units that can be used by pressing the A key on the keyboard on the map.
[*] Fixed a bug where the "Interception" of all weapons was lit.
[*] Fixed a bug that the number of parts possessed does not decrease even if custom parts are deleted on the emblem custom screen of Neo Master Combat mode.
[*] Fixed a bug where the "Number of Defeats" item for each unit was displayed as 0 on the "Unit Confirmation Screen" and "Weapon Production Screen" in Neo Master Combat Mode even if the enemy unit was defeated.
[*] Fixed a bug that the draft of the map editor was not deleted and remained even after executing "New".
[*] Fixed a bug where the coordinates of the destination were not displayed in the "Transport Target" column when the "Loading Unit" tab was opened from the detailed information of the unit with the Transport Victory Condition Label.
[*] Fixed a bug that the setting contents may be rewritten to a specific state when opening the environment setting screen after starting the map editor and returning to the title.
[*] Fixed a bug that the HQ map would stick out of the frame when the map size was changed from 64x64 or more to 48x48 while the HQ map was displayed in the map editor.
[*] Fixed a bug that "Text Box" is displayed in the "Income" item when "Terrain Information" is opened from the system menu on the map where "Building Income" is set to "None" on the map setting screen.
[*] Fixed a bug that could cause an abnormal termination when converting weapon data from Perfect 3.0.
[*] Fixed a bug that the weapon image may not be displayed when the original image is applied to the edit weapon and played on the Real-Fight edit screen.
[*] Fixed a bug that could cause the game to crash when trying to play a Real-Fight edit weapon with the original image applied.
[*] Fixed a bug that the original weapon image prepared in the Real-Fight edit of the weapon editor was not loaded.
[*] Fixed a bug that the game may end abnormally when some weapon display is set and playback is selected in the Real-Fight edit of the weapon editor.
[*] Fixed a bug where clicking the transform button on the weapon details screen of a weapon with the transformability of the weapon editor did not cause anything and the information of the transform could not be viewed on the spot.
[*] Fixed a bug where on the weapon details screen of the weapon editor, the "Arms 2" and "Arms 3" buttons in the Arm Information will not react when clicked.
[*] Adjusted the map rules for Neo Master Combat mode.
[*] Increased the loaded number of original weapons to 1000.
[/list]