Thanks very much everyone for trying the playable demo of [b]DaemonClaw[/b] during the [b]Steam Next Fest[/b]! We really appreciate the feedback and are determined to make DaemonClaw the type of game you want to replay all the time, even many times in a single day.
DaemonClaw is still in active development and we're dedicated to improving it every step of the way as we continue to add the rest of the levels, enemies, boss fights, and more. Getting feedback from new players is a critical aspect of really polishing up game play, which remains our top priority.
The next major milestone will be finishing the first alpha build of DaemonClaw for Megadrive and making it available for testing via Steam. With your help we'll continue to update and improve the game until it's ready for the production of the actual cartridges to deliver to backers of the DaemonClaw Kickstarter campaign and those who have pre-ordered it from NeoFid.
As the MegaDrive version continues to be perfected and then published, BitBeamCannon will continue to work both internally and with PixelHeart to finish the modern/PC version and the Neo Geo version in turn. These versions will also each be pre-released for testing via Steam before the final versions are released for their respective platforms.
We really look forward to players being able to test the second playable character, and especially the tag team mode in a future DaemonClaw update. Please stay tuned!
Thanks again for your support & kindness,
Stay tuned for more!
Mike & Corey
BitBeamCannon Team
Follow us on X : @CannonRetro