CyberTaxi is an action-packed driving first-person shooter and taxi simulator set in a grim vision of the future. You play as a cab driver who works in a dark-noir Hindenburg city and strives to escape this hellish location.
[b]QUICK HOTFIX #3 ADDED (April 12, 2021) - Changelog[/b]:
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[*] Minimap updated - now it displays and indicates all types of shops when you're nearby.
[*] Added new steering wheel mechanics, now it looks smooth.
[*] Fixed sound issues when game is paused or while using city map.
[*] Fixed over 100 normal / specular maps.
[*] Added some lights in extremely dark ares in various places.
[*] Some minor bugfixes.
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[b]QUICK HOTFIX #2 ADDED (April 6, 2021) - Changelog[/b]:
[list]
[*] Fixed all bugs associated with Kill Terrorist / Pedestrian / Neo-Church Cleric missions.
[*] Fixed all bugs related to Chase Missions.
[*] Fixed bugs associated with kill car or vehicle missions.
[*] Fixed a memory leak in dynamic cables system - now the game runs much faster!
[*] Some parts of the first district were enhanced and redesigned.
[*] Added many new power cables in district 2 and lots of chains in district 4.
[*] Some minor bugfixes.
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[b]QUICK HOTFIX #1 ADDED (April 5, 2021) - Changelog[/b]:
[*] Now you also get a small amount of cash and Neo-Church rep for killing Thugs and Terrorists (same bonus applies when you hit them and drive over / run over them);
[*] You get additional cash bonus and Headhackers rep if you destroy any Turret;
[*] Changed the appearance of Stadium in the first district - it looks nicer now, visit it regularly to hit pedestrians (in order to collect some cash) that respawn on a regular basis;
[*] Fixed engine sounds while using the PSX Gaming Controller.
[*] The main character will laugh from time to time if you hit a pedestrian / Thug.
[*] Dialogue options now properly indicate what buttons are assigned to particular dialogue option while using the PSX Gaming Controller.
[*] Fixed enemy car spawns in every district. There are more cars on the roads now and the routes don't look like a total incoherent mess anymore (at least in many cases).
[*] Fixed enemy car mines - now they work more dynamically.
[*] Enemy car wrecks no longer float in the air but drop on the ground.
[*] Pooling areas and spawning areas were optimized in every district.
[*] Some enemy cars have more weapons on the roof / hood.
[*] Added Ultra option in Traffic Density settings.
[*] Car headlights system redesigned - they have higher intensity now.
[*] Fixed some issues with lacking normal maps in case of Bumped Specular shaders.
[*] Enhanced all textures in 4th district to 4K.
[*] Enhanced some textures in 2nd district.
[*] Fixed a bug which caused the windshield wiper to stop working while it was still raining.
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[b]CyberTaxi 9.05az - ULTRA Update Part I - April 5, 2021 - Changelog[/b]:
[*] All memory leaks have been fixed;
[*] New Car Ramming System added – now you can crash and damage other cars by hitting them and you won’t lose that much momentum or fly into the air;
[*] New Hit Pedestrian System implemented – now you get cash after hitting pedestrians and don’t lose health or armor anymore;
[*] Fixed major bug which caused the game to hang after you have used Pause feature for more than 60 or 120 seconds – it will work like a charm now after resuming the game, no more FPS drop downs;
[*] Orange Taxi provides bonuses to cash obtained from killed pedestrians;
[*] Turrets can be destroyed now and have different damage resistances according to weapon types;
[*] New Spawning system implemented – game will respawn terrorists and mines more often;
[*] Mines redesigned – they are smaller and cause lower amount of damage once driven onto;
[*] Added 2K & 4K Resolutions support;
[*] Volumetric Fog implemented;
[*] Volumetric Sun Shafts implemented;
[*] New dynamic cables and power lines system has been added;
[*] Added new glow textures to many shops;
[*] Reduced damage of many obstacles;
[*] Fixed fog issues in many districts;
[*] Weaponatic and Repairtec shops have new banners;
[*] Fixed Saw and Lightning Saber sounds;
[*] Weapons shouldn’t get any negative ammo values from now on;
[*] Added new Female Sounds to Female Passenger Models;
[*] Female characters no longer have Male dialogues;
[*] Added new Twister system in District 2 – The Park, which works like a real twister, be careful!
[*] Changed the requirements to other districts – you not only have to complete missions but also pay: $5000 to get to The Park, $12000 to get to The Old Town and $15000 to get to The Projects;
[*] Added many burning car wrecks in various city districts;
[*] Added new conversation options in each district which explain how to complete particular area and reach next neighborhood;
[*] Added over 1 million pieces (yes, 1 000 000) of trash, garbage, litter and other scrap in all districts of Hindenburg city;
[*] Gaming Controller Support implemented (Note: only PSX, that is, PS4/PS5 controllers are supported, Xbox may be added in the nearest future, also take a note that you still have to use keyboard in order to do shopping or assign talent points);
[*] Fixed the fly into the air physics bug (it will happen in very rare situations);
[*] Fixed collider bugs near corners of buildings in District 1 & District 3;
[*] Fixed all 2D graphics of shops and maps – they look nicer now;
[*] Fixed many spawn points;
[*] Added new optimization options in Main Menu – change Traffic Density to Low and Graphics / Quality settings to Low in order to run the game on slower rigs smoothly;
[*] Fixed position of many objects around the city;
[*] Loading times are slightly lower now, that is, game loads much faster;
[*] Over 50 other minor bugfixes.
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Important note: in the next patch we plan to add more vehicles, add Xbox controller support and add more languages. Happy Easter from the Projects from Basement Dev Team!
PS Feel free to comment the changes in the Discussion / Community section. We would love to hear your opinion!
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