The Uncertain is a story-driven adventure game set in a post-apocalyptic world. Humanity disappeared from the face of the Earth and has been replaced by robots. Together with Emily, one of the survivors, you will have to witness how people try to live in a world ruled by robots.
Hello, friends! We are super excited to finally reveal our latest update! [b]We’ve added the most anticipated features: cutscene skip and dialogue skip[/b]! We’ve also fixed hundreds of bugs and improved the overall look of the game.
[b]The game will also go on sale with a 45% discount today (20.04.2021) at 10 AM PDT/20:00 MSK/19:00 CET![/b]
[b]Huge thanks to our community! Your patience and overwhelming support have always given us the strength to improve the game further! [/b]
[b]Major changes[/b]
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[*] Added the ability to skip cutscenes (hold ‘F’ to skip)
[*] Now you can ‘fast-forward’ the dialogues (press the right mouse button to do so)
[*] Both of these features were very buggy at first, so it took us a while to fix all bugs and ensure everything worked properly.
[*] Improvements:
[*] Improved the game’s performance on weaker setups
[*] Fixed the cat on level ‘Streets’: now it won’t be weirdly bright when it jumps from the crate
[*] All characters wear proper backpacks in all cutscenes
[*] Emily will stop losing her flashlight in the cutscenes
[*] Updated the lighting on levels 4, 6, 8, 9, 10
[*] Updated visual effects and Amber’s model on the level ‘Geekspot’
[*] Updated the visuals and added more details on levels ‘Telestudio’. ‘Sewers’, ‘Subway’, ‘Drugstore’ (in manager’s office)
[*] Fixed the UI on manager’s computer in ‘Drugstore’
[*] Made new animations for Emily on levels 1, 2, 4, 6, 8, 9, 10, 11, 12
[*] Updated the email UI on levels ‘Drugstore’ and ‘Geekspot’
[*] Changed the skybox on level ‘Streets’
[*] Added more visual details (posters, pictures, and stickers) on levels Broadcasting Station’ and ‘Metro’
[*] Updated Brian’s AI in the stealth part of ‘Broadcasting Station’
[*] Improved the shadows of objects on ‘Broadcasting Station’
[*] Updated the AI of all characters on levels ‘Streets’ and ‘Sewers’ — they’ll no longer get stuck in ladders
[*] Improved the game’s performance in the scanner section of ‘Drugstore’
[*] Added an audio animation for all audio logs (the ones that you find on orange tablets)
[*] Added a hint about controls on level ‘Sewers’ when you have to cross the sewage river.
[*] Puddles will no longer reflect nearby objects when there’s no light source
[*] Added more police aerocars to the final level
[*] Improved cutscene lighting on levels 8, 9, 10, 11
[*] The glass won’t hover on the final level
[*] You can press the fridge’s buttons with a lower delay now on the ‘Drugstore’ level
[*] Updated the texture of the Geekspot’s worker badge: now it shows the correct character’s name
[*] When you pick up the mini-game robot, an additional pop-up will appear
[*] We’ve added some more easter eggs! Death Note, Star Wars: The Fallen Order, Stranger Things, and others — try to find them all!
[*] Updated LODs on ‘Broadcasting Station’ and the final level
[*] Changed the placements of cars and objects in the third level’s stealth part
[*] Now Matt sleeps in his own bed!
[*] Reworked the QTE part of ‘Broadcasting Station’ level (the one where Emily can shoot the guard bot)
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[b]Puzzles:[/b]
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[*] Fixed the puzzle’s interface on ‘Sewers’ level
[*] Added new ‘fade in/out’ effects for puzzles on ‘Broadcasting Station
[*] Updated the victory screen in the ‘Decoder’ puzzle
[*] The puzzle’s hint will no longer stay on the screen if you open it when the puzzle ends
[*] Added a victory screen to the ‘Prize Machine’ puzzle on ‘Geekspot’
[*] Sounds:
[*] Added the alarm and door sounds for the aerocar on ‘Broadcasting Station’
[*] Added the mechanical arm sounds to the ‘Emily’s Dream’
[*] Improved the sounds when you interact with Brian
[*] Added the sounds for police robots on ‘Broadcasting Station’
[*] Added the elevator sounds on ‘Broadcasting Station’ and the sounds for peaceful robots on the same level
[*] Added click sounds to the ‘Larry’s Safe’ puzzle on Broadcasting Station
[*] Added the sounds for scanners on ‘Drugstore’
[*] Added footstep sounds in cutscenes on levels 1, 4, 6, 11
[*] Updated the door sounds on levels 4, 9, 11
[*] Update the interface and sounds for a puzzle on ‘Sewers’
[*] Added the sounds for the ‘Energy Equation’ puzzle on ‘Broadcasting Station’
[*] Added the boiler sound on level 2
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[b]Script:[/b]
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[*] Fixed the subtitle text when you inspect the robot on ‘Abandoned Warehouse’ level
[*] Added the names for all found audio logs and notes when you view them through Emily's watch
[*] Added the localization for the notes in Emily’s diary
[*] Fixed the subtitle and voiceover discrepancies on levels ‘Subway’, ‘Hideout’
[*] Updated description and hint for the ‘Safelock’ puzzle on ‘Geekspot’
[*] Fixed the script for starting credits
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[b]Animations and cutscenes:[/b]
[list]
[*] Updated all cutscenes:
[*] Improved lighting
[*] Improved cameras
[*] Improved visuals and animations for character’s heads and their eyes
[*] Updated shaders and textures for some surfaces on levels 4, 6, 9, 10, 11
[*] Emily won’t blink in her sleep anymore
[*] Updated the final level cutscene
[*] Updated the ‘Abandoned Warehouse’ cutscene: now it properly shows Olga
[*] Park won’t have duped headphones in the first level cutscenes
[*] The spoon and tea bag won’t collide with the cup anymore at level 2.
[*] Added a new animation for the sleep pills sequence
[*] Improved the running animation when you turn on the laser in ‘Drugstore’
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[b]Bug Fixes[/b]
[list]
[*] Sound settings won’t reset upon loading a save or changing levels
[*] ‘[b]Tough Cookie’ achievement was fixed[/b]
[*] Pausing in QTE won’t disable sound anymore
[*] Leaving to the main menu on level load will properly stop the loading now
[*] Fixed a bug when a high frame rate could prevent you from opening the subway car
[*] Fixed a bug when you couldn’t load your saved games after an update
[*] Fixed the trigger bugs on level 9 when you used an older saved game
[*] Fixed a bug when you could get stuck in ‘Emily’s Dream’ if you loaded an older save
[*] Fixed the broken QTE trigger on ‘Broadcasting Station’ if you used an older save
[*] Fixed a lot of instances when an old save game could break scripts and other triggers inside the game
[*] You can properly photograph graffiti with Emily’s watch now
[*] Fixed the black screen on ‘Sewers’
[*] Fixed a rare bug on ‘Sewers’ when the metallic door was open before the trigger occurred, resulting in a glitch
[*] Fixed a rare occasion when the mouse cursor didn’t appear in puzzle UI
[*] Dialogues now properly stop playing when you pause the game
[*] Fixed the camera ‘out of bounds’ glitch on ‘Geekspot’
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