[b]Additions:[/b]
[list]
[*] new unfinished map (big desert)
[*] new structure to spawn map
[*] localhost option and custom servers
[*] new crt model and texture to the long building on spawn map
[*] made raccoon movement more random
[*] debug info to debug menu, by default debug info is disabled but can be enabled by pressing F1 and then K
[*] resizable window option
[*] big cactuses to big desert map
[*] low textures for trees, grass, cactus and desert plant
[*] underwater FX by jfk of CSP
[*] bottom layer of 2d water
[*] low medium quality screen models for the crts
[*] low quality textures for the new buildings
[*] debug options to mainmenu
[/list]
[b]Fixes:[/b]
[list]
[*] building
[*] random names not being random all time
[*] where client doesn't always join server on first try
[*] texture not loading low textures on some models with low texture setting
[*] one raccoon not having texture
[*] removed green text on top left of screen and debug number
[*] score table overdrawing with debug info and it moves too now to correct position based if debug info is on or off
[*] text formatting in score table not aligning with the numbers
[*] custom graphics setting to not ask two times for display mode
[/list]
[b]Others:[/b]
removed big mountain from big desert map
removed building from big desert map
removed weird rocks from big desert map
replaced code to center mouse "MoveMouse res1/2,res2/2" with "MoveMouse GraphicsWidth()/2,GraphicsHeight()/2"
replaced 2 old crts in 2x1 building with our models
optimized trees, and grass
changed low graphics setting preset to use medium quality textures from low quality textures
[img]{STEAM_CLAN_IMAGE}/45453352/494cfccb84c2b44f012e13056abb832a27f9cbc5.png[/img]