Cube game 9x alpha 0.5.3 update

[b]Additions:[/b] [list] [*] new unfinished map (big desert) [*] new structure to spawn map [*] localhost option and custom servers [*] new crt model and texture to the long building on spawn map [*] made raccoon movement more random [*] debug info to debug menu, by default debug info is disabled but can be enabled by pressing F1 and then K [*] resizable window option [*] big cactuses to big desert map [*] low textures for trees, grass, cactus and desert plant [*] underwater FX by jfk of CSP [*] bottom layer of 2d water [*] low medium quality screen models for the crts [*] low quality textures for the new buildings [*] debug options to mainmenu [/list] [b]Fixes:[/b] [list] [*] building [*] random names not being random all time [*] where client doesn't always join server on first try [*] texture not loading low textures on some models with low texture setting [*] one raccoon not having texture [*] removed green text on top left of screen and debug number [*] score table overdrawing with debug info and it moves too now to correct position based if debug info is on or off [*] text formatting in score table not aligning with the numbers [*] custom graphics setting to not ask two times for display mode [/list] [b]Others:[/b] removed big mountain from big desert map removed building from big desert map removed weird rocks from big desert map replaced code to center mouse "MoveMouse res1/2,res2/2" with "MoveMouse GraphicsWidth()/2,GraphicsHeight()/2" replaced 2 old crts in 2x1 building with our models optimized trees, and grass changed low graphics setting preset to use medium quality textures from low quality textures [img]{STEAM_CLAN_IMAGE}/45453352/494cfccb84c2b44f012e13056abb832a27f9cbc5.png[/img]