Crossout: Next step. Balance changes

Crossout

Crossout - the post-apocalyptic MMO Action game! Craft your unique battle machines from dozens of interchangeable parts and destroy your enemies in explosive PvP online battles!

[img]{STEAM_CLAN_IMAGE}/26076615/6fab1446bda5e00d1fd236f8e5f5179adae53e17.png[/img] [h3]Structural parts[/h3] [list] [*] Reduced damage resistances: [list] [*] Engineers [list] [*] Bullet damage: from 20% to 15% [*] Blast damage: from 20% to 15% [/list][*] Nomads [list] [*] Bullet damage: from 30% to 20% [/list][*] Syndicate [list] [*] Bullet damage: from 30% to 25% [/list][*] Hyperborea [list] [*] Bullet damage: from 35% to 30% [/list][*] Founders [list] [*] Bullet damage: from 20% to 15% [*] Blast damage: from 20% to 15% [/list][*] Scavengers [list] [*] Bullet damage: from 15% to 10% [*] Blast damage: from 35% to 25% [/list][*] Steppenwolfs [list] [*] Bullet damage: from 15% to 10% [*] Blast damage: from 35% to 25% [/list][/list][/list][i]Comment: the latest increase of damage resistances turned out to be excessive, since heavy parts became more advantageous than the light ones to the extent that was not originally intended. Lowering the values of resistances to the most popular damage types should correct the situation.[/i] [h3]Ram damage[/h3] [list] [*] Base ram damage increased by 10%. [*] Reduced the bonus to ram damage for bumpers, passive melee weapons, “Goblin”, “Gremlin” and “Draco”. Removed the bonus completely for “Bastion”. [/list][i]Comment: currently, the difference between dealing ram damage with a regular part and a part that has a ram damage bonus is too great. Ramming an enemy with a regular part does significantly less damage than ramming with a part with the bonus. The change levels out the difference and reduces the maximum possible damage.[/i] [h3]Lupara, Sledgehammer, Mace, Thunderbolt, Hammerfall, Breaker, Gravastar[/h3] [list] [*] Optimum range reduced by 10%. [*] Maximum range reduced by 33%. [/list][i]Comment: the change should lower the efficiency of the shotguns by making them more dependent on vehicle’s speed and its ability to get into close range.[/i] [h3]Tempest[/h3] [list] [*] Rate of fire increased by 15%. [*] Heating rate reduced by 20%. [*] As a result of the above changes, the time to overheat increased by 9%. [/list][i]Comment: low efficiency of the autocannon. Increasing the time to overheat will allow players to fire longer and deal more damage.[/i] [h3]Prosecutor 76mm[/h3] [list] [*] Projectile speed increased by 18%. [*] Penetration ability increased from 25 to 50%. [/list][i]Comment: low efficiency of the weapon. The change will help to deal damage with it more efficiently.[/i] [h3]Carapace[/h3] [list] [*] Perk’s bonus to weapons reload speed increased from 30 to 40%. [*] Perk’s active time increased from 6 to 8 sec. [/list][i]Comment: unpopular and inefficient cabin in comparison with other available options.[/i] [h3]Clarinet TOW[/h3] [list] [*] Added a perk that increases damage depending on the modules installed (similar to “Yongwang”). [*] Energy drain increased from 10 to 20 units. [*] PS increased from 1350 to 2700. [*] Added 150 points to damage upon hit and 100% penetration ability. [*] Reloading time increased from 7 to 10 sec. [*] Control of the vehicle now returns to the player in the second phase of the rocket’s flight (when the rocket is launched into unguided flight). [*] The time before you can transition from the first phase of the rocket’s flight to the second phase is reduced from 1 to 0.3 sec. [*] Sped up the return of control of the vehicle after the rocket has detonated. [/list][i]Comment: a weak weapon with a unique mechanic. The parameters change and adding the perk should prevent the weapon from having inflated efficiency at low PS as it was before, but make it more relevant at medium and high PS. The rest of the changes were implemented to make gameplay more comfortable.[/i] [h3]Elephant[/h3] [list] [*] The projectile now deals cryogenic damage upon detonation and freezes parts by 25%. [*] The radius of the projectile’s explosion reduced by 30%. [*] Moved the weapon to the “Cryogenic” category. [/list][i]Comment: low efficiency and popularity of the cannon. We decided to update the “Elephant’s” mechanic instead of just increasing its parameters, making it a predecessor to “Narwhal”. Due to the freeze mechanic, the “Elephant” will be more efficient in dealing damage and helping allies to do so. Explosion radius has been reduced due to the high efficiency of the freeze mechanic.[/i] [h3]Thresher[/h3] [list] [*] Energy drain reduced from 12 to 11 pts. [*] PS reduced from 1620 to 1485. [/list][i]Comment: low efficiency. Changes will reduce the PS of the vehicle by changing the generator or the option of installing an additional module.[/i] [h3]Executioner 88mm[/h3] [list] [*] Projectile speed increased by 18%. [*] Penetration ability increased from 30 to 50%. [/list][i]Comment: similar logic to the “Prosecutor 76mm” changes.[/i] [h3]AC64 Joule[/h3] [list] [*] Damage increased by 5%. [*] Rate of fire increased by 16%. [*] Durability increased from 262 to 284 pts. [/list][i]Comment: low efficiency of the autocannon.[/i] [h3]ATGM Flute[/h3] [list] [*] Perk changed to: “Hitting the target increases the damage by 14%, the bonus stacks up to 5 times. Each miss reduces the number of accumulated hits”. [*] Damage increased by 38%. [/list][i]Comment: in its current form, the weapon is unpopular and difficult to use. A new perk that is not related to projectile flight time should fix this.[/i] [h3]Yongwang[/h3] [list] [*] Added a mechanic to reduce the number of projectiles in the volley from 5 to 2 if the “Yongwang” is upside down. [*] Perk’s bonuses from modules of each rarity are now 1% higher. [*] Durability increased from 465 to 605 pts. [/list][i]Comment: the weapon simultaneously shows high efficiency when mounted upside down under the armoured car, and low efficiency when mounted conventionally. These changes should correct the situation.[/i] [h3]Raijin[/h3] [list] [*] Damage reduced by 11%. [*] Durability reduced from 1440 to 1281 pts. [*] Perk’s damage and damage protection bonus increased from 7 to 12%. [*] Perk now deactivates 10 sec. after the last hit. [*] Rotation speed reduced by 32%. [/list][i]Comment: with its simplicity of use, the weapon is extremely effective at a wide range of PS, and shows high results not only in “Clan confrontation”, but also in “Clan wars”. With these changes, the weapon will become more demanding on the player’s skills, while leaving unchanged the maximum possible damage and survivability (with fully accumulated perk).[/i] [h3]Tachi[/h3] [list] [*] Perk changed to: “If the direction of the vehicle’s movement does not match the direction of “Tachi’s” activation, the length of the damage zone will be significantly increased”. [*] Reduced the base damage zone length. It is now equal to the damage zone of “Tempura”. [*] Active time reduced from 2 to 1.2 sec. [*] Damage increased by 125%. [/list][i]Comment: too high efficiency at the 7000 to 9000 PS range when mounted in the front of the vehicle and played similarly to “Tempura”. The weapon will now function more like a “Tempura” of epic rarity when mounted this way, and will not be affected when mounted in other directions, which is in line with the original intent.[/i] [h3]Jotun[/h3] [list] [*] The puddle now reduces power and speed by 20% instead of 33%. [/list][i]Comment: deceleration effect was too strong when combined with the freezing over a large area.[/i] [h3]Aurora[/h3] [list] [*] Heating rate reduced from 20 to 13% per second. [/list][i]Comment: high efficiency as an auxiliary weapon to miniguns / machine guns due to rapid heating of parts to maximum level.[/i] [h3]Spectre-2[/h3] [list] [*] Damage reduced by 3%. [*] Perk’s damage bonus reduced from 4 to 3%. [/list][i]Comment: high efficiency at the range of 8000–10000 PS and in “Clan confrontation”. The machine gun was quite close to its legendary counterpart, the “Aspect”, in terms of damage dealt per battle.[/i] [h3]Manitou[/h3] [list] [*] The maximum bonus to revolvers’ reload speed increased from 30 to 50%. [*] Removed the reloading of the perk. [/list][i]Comment: low popularity of the cabin among the players who use revolvers.[/i] [h3]Echo[/h3] [list] [*] Perk’s bonus to weapon reload speed increased from 50 to 65%. [*] Perk’s active time increased from 7 to 10 sec. [/list][i]Comment: similar logic to the “Carapace” changes.[/i] [h3]Tracks[/h3] [list] [*] Traction significantly increased. [/list][i]Comment: after changing the mechanics of the tracks, there was feedback on their insufficient surface traction. The change should correct this.[/i] [h3]Goliath[/h3] [list] [*] The bonus to durability of attached parts increased from 10 to 25%. [/list][i]Comment: the change encourages building a vehicle with focus on the perk, which is not currently used very often.[/i] [h3]Gerrida I[/h3] [list] [*] Durability increased from 410 to 435 pts. [*] Tonnage increased from 1400 to 1500 kg. [*] Slightly increased traction. [/list][i]Comment: partial reversal of recent changes that have reduced “Gerrida’s” efficiency beyond expected levels.[/i] [h3]Meat Grinder[/h3] [list] [*] Perk’s maximum bonus is now accumulated at 25000 kg mass of the armoured car instead of 20000 kg before. [*] Perk’s maximum damage bonus increased from 200 to 400%. [*] Added damage protection bonus to the perk, equal to 200% at a mass of 25000 kg. [*] The perk now depends on the original mass of the armoured vehicle, i.e. it does not reduce with the loss of parts in battle. [*] Durability reduced from 820 to 550 pts. [*] Mass reduced from 1100 to 730 kg. [*] Fire and cryogenic damage resistance increased from 25 to 40%. [*] The penalty to cabin power reduced from 28 to 18%. [*] Tonnage increased from 3100 to 3600 kg. [/list][i]Comment: these changes are aimed to strengthen heavy builds on augers, but weaken relatively light builds at low PS, and achieve the following effects: [list] [*] below 14000 kg mass, augers survivability will be reduced; [*] above 14000 kg mass, augers survivability will be increased; [*] augers damage will be increased at any mass above 10000 kg. [/list]Reducing the mass, increasing the tonnage and resistances further improve the survivability of vehicles on augers; and reducing the power penalty increases their mobility.[/i] [h3]Icarus IV[/h3] [list] [*] Flight altitude reduced by 1.33 pins. [*] Tonnage reduced from 1350 to 1100 kg. [/list][h3]Icarus VII[/h3] [list] [*] Flight altitude reduced by 3 pins and is now the same as that of the “Icarus IV”. [*] Tonnage reduced from 900 to 740 kg. [/list][i]Comment on hovers: hovers are the best choice for using with firearms because of a number of advantages, one of which is the flight altitude of an armoured car. Changing the altitude will help ground vehicles destroy parts that are mounted on top of the vehicles with hovers, and will also improve the stability of such vehicles. Changing the tonnage should help make some builds lighter.[/i] [h3]Bigram[/h3] [list] [*] Speed in legs mode reduced from 55 to 45 km/h. [*] Traction reduced. [/list][i]Comment: in its current form, the “Bigram” stands out for its parameters relative to other legs, which may be exacerbated once hovers are weakened. With these changes, it will become the slowest mechanical leg, but will be able to compensate for this with the wheel mode. Changing the traction will slightly weaken its ability to push other vehicles.[/i] [h3]Athena[/h3] [list] [*] The effect of speed on the spread is reduced in half. [/list][i]Comment: lack of efficiency. The change will simplify the damage dealing and use of the perk and will help “Athena” to perform well on fast vehicles.[/i] [h3]Skadi[/h3] [list] [*] Damage increased by 12%. [/list][i]Comment: not enough damage for a frost cannon of legendary rarity.[/i] [h3]Harvester[/h3] [list] [*] Perk now accumulates in 0.5 sec. of contact instead of 1 sec. and stacks up to 8 times instead of 7. [*] Durability increased from 662 to 760 pts. [/list][i]Comment: low efficiency of the weapon.[/i] [h3]Kaiju[/h3] [list] [*] Removed negative effects during charging. [*] Damage increased by 8%. [*] Rotation speed increased by 80%. [*] Charged shot can now only be held for 4 sec. [/list][i]Comment: currently unpopular weapon used only in combination with legs, which are not hindered by its negative effects. The change should fix the situation and make it more efficient when used with other movement parts.[/i] [h3]Cyclone[/h3] [list] [*] Maximum rate of fire is now achieved in 6 sec. instead of 4 sec. [/list][i]Comment: high efficiency of the autocannon. This change is due to a recent rebalance that made the rate of fire reset gradually instead of instantaneously.[/i] [h3]Draco[/h3] [list] [*] Damage reduced by 12%. [*] Fire rate reduced by 6.6%. [*] Overheating speed reduced by 4.3%. [*] As a result of the above changes, the time to overheat increased by 12%. [/list][i]Comment: the damage of this flamethrower is too high for its rarity and is close to the damage of the relic “Firebug”. The change of fire rate combined with the change of damage reduces the damage per second parameter. The change of overheating speed partly makes up for the changes, reducing the damage dealt before overheating less than damage per second.[/i] [h3]Yokozuna[/h3] [list] [*] Mass limit reduced from 21000 to 19000 kg. [*] Power reduced by 9%. [*] Power bonus from the perk reduced from 200% to 135%. [*] Perk active time reduced from 13 to 10 sec. [/list][i]Comment: after several changes, the cabin has gone from being forgotten to one of the most popular ones. These changes are aimed at reducing the total durability and average mobility of vehicles that use it.[/i] [h3]Apollo IV[/h3] [list] [*] Durability increased from 427 to 515 pts. [/list][i]Comment: insufficient survivability for a heavy generator in comparison with other generators.[/i] [h3]Scorpion[/h3] [list] [*] The damage reduction rate upon piercing parts reduced by 15%. [/list][i]Comment: the change in damage reduction rate should further strengthen the “Scorpion’s” perk, which is rarely implemented in battles.[/i] [h3]Porcupine[/h3] [list] [*] Blast damage reduced by 11%. [*] Reload time increased from 3 to 3.5 sec. [*] Maximum ammo reduced from 16 to 12 pcs. [*] Projectile speed reduced by 10%. [/list][i]Comment: extremely efficient weapon with very high damage and rate of fire, even for a relic rarity. Reducing the maximum ammo will additionally limit the possibility of uncontrollably throwing barrels all over the battlefield.[/i] [h3]Co-driver “Yuki”[/h3] [list] [*] Passive skill “Light alloys”: bonus to tonnage increased from 5 to 15%. [/list][i]Comment: the current value of the bonus is too low and has almost no effect on the armoured car’s parameters.[/i] [hr][/hr] [b]For more information on Crossout, follow these channels:[/b] [list] [*] [url=https://twitter.com/crossout_en]Twitter[/url] [*] [url=https://www.reddit.com/r/Crossout]Reddit[/url] [*] [url=https://www.youtube.com/channel/UCzyC4di_FkW6aRCRxjL1KYQ]Youtube[/url] [*] [url=https://www.facebook.com/CROSSOUTgame]Facebook[/url] [*] [url=https://discord.gg/crossout]Discord[/url] [/list]