Craft in Abyss is a tower defense rogue-lite game. It allow players to design their own mechanical fortress, gather resources and continuously strengthen the fortress facilities within a sci-fi world.
Here are the changes for this patch:
1. New Features: Manual Main Cannon
1.1. Audio Enhancement: SFX when Main Cannon cooldown is complete
[img]https://miro.medium.com/max/600/1*6hPqQ7vTz8DpAciB1h9_zw.gif[/img]
1.2. Audio Enhancement: Action Pop Up VFX when Cannon Action activates
2. Bug Fix: Enemy of the last wave no longer randomly disappears
3. Bug Fix: Achievement System
3.1. Bug Fix: Steam Achievements not syncing with in-game Achievements
3.2. Bug Fix: History Professor Achievement now correctly requires obtaining all 56 H.O.P.E.s
4. Visual Enhance: UI Presentation
4.1. Visual Enhance: List view of Augments
[img]https://miro.medium.com/max/488/1*Ia3kJAG6EsWf_H07x5Tq4w.png[/img]
4.2. Visual Enhancement: Reworked Augment Information UI
[img]https://miro.medium.com/max/700/1*2mF9-kdR39xEScit-Ef-Zg.png[/img]
4.3. Visual Enhancement: Augment Desynthesize Result Preview
[img]https://miro.medium.com/max/700/1*dbEUHTL6xcv3IhOPFgDqBA.png[/img]
5. New Features: Reworked Pressure System
5.1. New Feature: Players can adjust the Current Pressure without any cost
[img]https://miro.medium.com/max/825/1*alEmKNqd-WHHYbo6tqR8DQ.gif[/img]
5.2. Features: Optimum Pressure is now decided by the distance from the fortress instead of Facility type
[img]https://miro.medium.com/max/600/1*f3RTg8VvwR4WxYind56G5A.gif[/img]
6. QoL: Increase chance of getting unobtained H.O.P.E.s
7. Visual Enhancement: Facility UI Reworked
[img]https://miro.medium.com/max/620/1*CzIdJ910NXouYxN2mVISCA.png[/img]
8. QoL: Materials obtained can now be previewed during the battle results screen
[img]https://miro.medium.com/max/639/1*7jdwKTzzmgDkfq4Ko5eJnQ.png[/img]
9. QoL: You can no longer synthesize an Augment with effects that do not support the same Facility
10. Visual Enhancement: It is now more clear when a Facility is at the Optimum Pressure Level
[img]https://miro.medium.com/max/600/1*XLsZScrPpJlZaGvWhJkamw.gif[/img]
11. Visual Enhancement: It is now easier to see when a Facility is equipped with an Augment
[img]https://miro.medium.com/max/600/1*BhXekfOKo_W3bFcUhzu3RQ.gif[/img]
12. Visual Enhancement: Stage Selection UI
[img]https://miro.medium.com/max/576/1*X3t4ENlc9vrZMzMhCMIo2w.png[/img]
13. New Feature: You can now press the “z” button to show which facility is better during battles
[img]https://miro.medium.com/max/600/1*JRXy_N3OJTiiV1fFvvA90Q.gif[/img]
14. QoL: Click to choose materials when producing an Augment
15. Visual Enhancement: Reworked Quality Bonus UI
[img]https://miro.medium.com/max/650/1*8D6B5WACEarlGFncRKJOpQ.png[/img]
What we're working on (to-do list):
- Features Change: A technology to give your Fortress additional durability added; the Shield Amplifier facility will be removed
- New Feature: Critical Hit will be implemented
- New Feature: Facility filter function
We will always update Steam as soon as possible, so as long as you are playing the version on Steam, you can be sure that it is the most up to date build of Craft in Abyss.