Hello, everyone!
The game is still slowly coming together, and the demo should be available soon!
While you wait, I’ll be showing off some of the monsters you’ll encounter in the [i]Pyramid of Sahul[/i]! One of my main goals with this game is to make sure each monster you can tame offers a [i]completely unique playstyle[/i]—so experiment and find the one that really [i]clicks [/i]with you.
There are four main elements in the game, and they work like this:
[b]Fire > Wind > Earth > Water > Fire[/b]
Let’s meet your starter options!
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This is a newborn Hippopogriff, the Wind starter. This monster is immune to traps and destroys them when stepping on them, so you may want to have it scout ahead instead of following behind!
It can learn a Defense buff, so it can work as a tank when needed (or help [i]you [/i]tank!).
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This is a young Gyropod, the Earth starter. This massive snail can spin its feet to charge ahead with a burst of speed, or hide in its shell to become invulnerable—but immobile. It also has a spell to create boulders that can work as obstacles. This monster is a tactical powerhouse!
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This is a young Cherufe, the Fire starter. This brute is covered in molten rock—enemies take damage when they attack it! Cherufe can also summon boulders, as well as boost its own Attack stat.
This monster is best suited for more aggressive AI roles, but still has some utility when accompanying you.
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This is an adult Droplet, the Water starter! This one is still waiting for sprites, but here's some concept art.
Droplet is mostly made of water, so it regenerates HP and takes less damage when it's standing on water surfaces. It has access to healing spells, as well as a spell to create water surfaces to keep its advantage going.
[img]{STEAM_CLAN_IMAGE}/43360014/c2f7b9ba4bd3c90ad53a914d2e4e8ad4d1e2bb0a.png[/img]
Finally, this is a young Gnoll, the Neutral starter. Unlike most monsters, Gnolls are clever—they use weapons and shields! This warrior can set pitfall traps, or cast a powerful (but risky) all-stats buff that ends in a heavy debuff.
Neutral monsters have no elemental weaknesses or resistances, so Gnoll is a flexible pick. But remember—you’ll need to upgrade its gear as well as yours to make the most of it, which will drain more resources than other monsters.
[b]Which one’s your favorite? Let me know![/b]