Corpse Keeper is a very challenging action-strategy roguelite. You'll need to lead a squad of three corpses to explore the grim and dark medieval world within limited time, build a powerful army of the living dead, and finally kill the demon lurking in the deep end of the cathedral.
Hi guys! We are very excited to announce that Corpse Keeper has officially left Early Access and version 1.0 is out now! To celebrate the launch, we have decided to have a 40% off launch discount for the next two weeks. Get on board while it lasts!
In this major update, a new difficulty level has been added into the game. Here you will have the chance to encounter apostles from the Golden City and confront the ultimate demon. Other than that, we have added a bunch of adjustments to improve your gaming experience.
[b]System Updates:[/b]
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[*] The game is now playable on Steam Deck.
[*] When the total amount of Blood poured into the Blood Altar reaches a certain threshold, the "Corpse Activity" option will be added to the Ossuary - Coffin - Corpse Management Interface. You can pour in Blood to reduce the cooldown time for the selected character's Soul Crystal usage. The effect of Physical Activation is similar to preservatives and lasts for the duration of each exploration.
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[*] Starting from the 4-Crystal difficulty, a new category of equipment called the "Exclusive Weapon" has been added. These weapons can only be used by specific characters, do not provide armor, but will offer additional Attack.
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[*] The number of Skulls required to enhance a Corpse's depth of Memories of Bones at the Bonfire has been reduced.
[*] Items will no longer be lost when carrying Guardian Stones to teleport back to the Ossuary, regardless of whether an emergency escape is used.
[*] You can now loot Scout Skulls from Elite Scout.
[*] The drop rate for Blood has been increased.
[*] The stack limits for certain items have been increased:
Skulls: 2 → 3
Gold: 2 → 3
Blood: 10 → 15
Guardian Stones: 2 → 3
Pickaxes: 1 → 2
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[b]Combat Adjustments:[/b]
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[*] The difficulty curve for Heroes has been adjusted. Heroes will be a bit easier to conquer before 3-Crystal difficulty, and more challenging at 4-Crystal and 5-Crystal difficulty levels.
[*] Increased players' Magic Damage dealt.
[*] Players' Inspiration Strike will no longer be interrupted by normal attacks.
[*] Resilience bonuses for slow actions have been increased. Before 3-Crystal difficulty, enemies do not benefit from this bonus, but starting from 3-Crystal difficulty, enemies will also have a slight benefit from this effect.
[*] The Vagrant Knight's attack speed will increase with consecutive hits, with a maximum increase of approximately 20%.
[*] The quadruple hit damage of the Templar Knight in the Counsellor's Hidden Chamber has been decreased.
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[b]Optimizations:[/b]
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[*] Optimized the tutorial of the game.
[*] Improved the display of the item quantities.
[*] The default intensity of part of the visual effects has been lowered.
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Due to the extensive adjustments and updates made to the game over the past year, the current demo no longer fully represents the full game's quality and gameplay. Therefore, we have decided to remove the demo.
Thanks all for your support! If you have any questions, bug reports, or suggestions, please be sure to join our Discord server: http://discord.gg/yKSBjxep7Z.
https://store.steampowered.com/app/1601740/Corpse_Keeper/