[img]{STEAM_CLAN_IMAGE}/36805795/700e95d4bf8ee1a49fa6962f92e3472d57251328.png[/img]
One question we hear a lot is, “Will Floppy Knights have controller support?”
Our answer: [b]YES! Floppy Knights will support all major gamepads at launch.[/b]
Designing the control scheme was an interesting challenge. There were plenty of tactics games and card games to riff off of... but not a lot that combine both genres! We wanted playing with a gamepad to feel as intuitive and elegant as possible, and after a lot of research and playtesting, we landed on something that we’re really excited about.
[img]{STEAM_CLAN_IMAGE}/36805795/1779bc8542d8c21c3185d8a5cc7e87369a73ee5b.png[/img]
One feature we knew we needed was letting players easily swap between units across the battlefield by pressing the shoulder buttons. This comes in handy when you’re playing on a larger map. Alternatively, you can use the R stick to navigate around the map.
[img]{STEAM_CLAN_IMAGE}/36805795/0ef2a746f6eb1d9cf0649f8731c5463f4286e3f6.gif[/img]
To avoid a lot of unnecessary scrolling, you can quickly switch between the map and card table with the press of a button.
(Fun fact: Mario Maker was one of our initial inspirations for how to quickly switch cursor positions!)
[img]{STEAM_CLAN_IMAGE}/36805795/d7d9f8044a3da56d212a9d04a0f07fa84da7f394.gif[/img]
Another thing that was really important to us when designing the control scheme was making sure you never lose sight of where your cursor is. As a result, you can use a combination of controls to navigate the map, select cards and units, and learn more about enemies - all without missing a beat. It was quite the challenge, but we’re excited to hear what you think!
[img]{STEAM_CLAN_IMAGE}/36805795/00077fccbae4673af35008d29ed52773001eaac2.gif[/img]
Time for us to get back to work as we gear up for launch! We’ll keep you posted with another dev update real soon~
[b]Reminder! Floppy Knights launches on May 24th.
[/b]