Contract of Zerg Hunter 0.0.4 Update

The new character Sword Casket is now online! Next we will add more skills and enemies, so stay tuned! [h2]Changelog[/h2] [h3]New Content[/h3] [list] [*] Added Sword Casket, sword weapons, swordsmanship, and swordsmanship mastery, including 20+ new props/abilities! [*] 10+ synthesis recipes related to the sword series! [/list] [h3]Fix Problem[/h3] [list] [*] Fixed the problem that when having Eternal Flame, the damage was not cloned correctly, causing the damage to be infinitely superimposed; [/list] [h3]Other Adjustment[/h3] [list] [*] The character has added movement speed growth; health value growth has been changed to a fixed bonus; [*] Improve the burning damage increased by Eternal Flame; [*] Increase the attack range of missile series weapons; [*] Increase the range and duration of poisonous fog; [*] Added refresh correlation of low blood and shield series abilities; [*] After each stage ends, the refresh fee is reduced by one; [*] The earliest wave of coupon refresh is changed to 10; [*] Optimize the ability refresh logic to ensure that the abilities that appear are more reasonable; [*] Optimize the recommendation logic of capability selection; [*] Adjust the enemy’s HP growth; [*] Change the value of the enemy's health recovery skill from a percentage to a fixed value; [*] Adjust the attack logic of some enemies; [*] Adjust the difference between the 20th wave of easy, normal and hard difficulty, and lower the difficulty of the 20th wave of easy and normal difficulty; [*] Lower the difficulty of wave 40 of endless mode; [/list] [previewyoutube=1oIZi8YBOlY;leftthumb][/previewyoutube]