Contraband Police Playtest Finished!

[b]Comrades![/b] Thank you for participating in our Pre-release PlayTest! You gave us a lot of valuable comments, most of which have already been implemented in the project! We mainly addressed the following issues: [list] [*][b]Easier shootouts[/b] Significantly improved weapon accuracy and marker visibility when hitting or killing an enemy. We speeded up reloads, increased the player's health and regeneration, improved the effectiveness of police units. [*][b]Longer time of day[/b] We've increased the time of the day from 25 to 35 minutes (real time) - this allows you to safely perform inspections and explore the world. [*][b]Detailed Inspection summary[/b] From now on, you can get detailed information about the places where contraband was hidden (e.g. tires, headliner, glove box) [*][b]More tutorials[/b] Added more explanations for basic mechanics (e.g. garage, computer, phone, trade etc) [*][b]Item balance[/b] Lower tool prices and improved durability [*][b]Easier comparison of declared cargo[/b] We have added the ability to show notes from the cargo notebook in the duty folder. You no longer have to hide the entire folder to check your notes. [*][b]More interesting driving around the world[/b] To diversify your journeys between locations - from now on you can encounter hostile Oberankov gang units that make it difficult to transport prisoners or contraband! [/list] Once again, thank you very much for all your comments! Get ready for the Contraband Police premiere in January! Best regards, The CrazyRocks Team