Hey guys as we approach our release date (that will be announced super soon ;) ) We have a final build of the game to give you to you guys! This update has a whole ton of new content and polish in it. Here are just a few of the highlights.
[h1] Better quest helpers [/h1]
[img]{STEAM_CLAN_IMAGE}/38329865/528c7e9f08dac637aad530d0e9895fa2ee40972d.png[/img]
We have added a ton of indicators and helpful pointers throughout the game. Such as boss monster HP bars, Arrows pointing to enemies that need to be killed, helper indicators on puzzles and much more!
[h1] New quests [/h1]
[img]{STEAM_CLAN_IMAGE}/38329865/e78579495b4d7ed4214942b63494ce4daa316797.png[/img]
[img]{STEAM_CLAN_IMAGE}/38329865/8e8c7491c06f62cd684ff5b280876f9daeada43a.png[/img]
As with most updates we have added a slew of new quests and NPCS. Above are a few of the new NPCS. Ranger Choi and Cheshire the Cheetah.
[h1] Better creature variance [/h1]
[img]{STEAM_CLAN_IMAGE}/38329865/76028a4d8ab52b52eb25612cfc1f4eb7e24cd023.gif[/img]
More monster species have been added! As well each planet will now have more than just one monster type per planet. Pictured above is a Brump. They are a bat like creature with a deadly ranged sonar attack. Pictured below is a Frob, They hop around and sling their tongue around to hurt you.
[img]{STEAM_CLAN_IMAGE}/38329865/2a14e5141284608d330527c11484a9712cfec445.gif[/img]
[h1] More sounds [/h1]
In order to make the game feel more polished you will find we have added a lot more sound effects throughout the game as well. All attacks and special attacks now have custom sound effects for them!
[h1] Final thoughts [/h1]
As always guys thank you so much for all the support you have given OZ through Early Access on Steam! It has been a long road and massive learning experience for us. I am really happy with what the game has evolved into thanks to all of you guys. This won't be the end for OZ I can't promise anything but there are future large content updates already in the works for later in 2022. Let us know what you think. Full(ish) patch notes below.
[h1]1.0.3[/h1]
[list]
[*] Added a ton of new database entries
[*] Added Two new achievements: Fishy Situation and puzzle master
[*] Added 6 new quests
[*] Added 5 new NPC races
[*] Added new monster races: IronGolo, Squirt, (S)Glob, Brump, Frob, Red Frob
[*] Added some more subtle graphical effects for all Items before they are picked up.
[*] Added a 'Reduce Motion Sickness' setting in options.
[*] Added Tuxedo Cat alternate texture for Meows playable character.
[*] Added Quest arrows pointing to enemies required to be killed for a quest.
[*] Added health bar display when in a boss fight
[*] Added sound effects for all characters primary and special abilities.
[*] Added support for the Steam Deck's native resolution.
[*] Added a 'completed' tag on character select screen for characters that you have completed the game with.
[*] Changed lore rocks to have animation.
[*] Changed main menu planets to have some active life on them
[*] Changed the spunt whisp texture
[*] Changed and renamed the snek meat texture -> Meat
[*] Changed database menu to show the total amount of entries and how many you have unlocked
[*] Changed death screen to fade to black when not dying from a death laser.
[*] Changed so you can now exit puzzles after starting them.
[*] Changed puzzle screen to look nicer overall
[*] Changed some of the wild creature generation to give more variance
[*] Changed quests to be tracked once you talk to the NPC for the first time.
[*] Changed Roki's Special attack to be a stun grenade
[*] Changed main theme to be longer
[*] Reduced the maximum amount of time asteroids can fall in one playthrough.
[*] Fixed some typos in quest dialogues
[*] Fixed bug with meows where the ship blueprint would show on some cat textures.
[*] Fixed bug with meows where some cats would have smoking ships
[*] Fixed bug where you could talk to OZ after winning the game.
[*] Fixed rare crash on win screen
[*] Fixed Larry's action icon being incorrect.
[*] Fixed some rare texture popping on 1080p
[/list]