Content Update v3.0! New plays, gameplay updates, bug fixes, and more!

Hi folks, In addition to our normal bug fix update, we decided to add in a couple goodies. Please find the patch notes for Axis Football v3.0 below. Patch Notes: [olist] [*] Fixed a bug that caused the ball to be placed on the opposite side of the field if a FG was attempted and missed as the first play of a new quarter. [*] Adjusted the pass trajectory formula to have the ball float less in certain situations [*] Adjusted receiver actions following a catch on hitch, curl, and comeback routes to prevent an unnecessary loss of yards. [*] Added in the options for users to be able to press Y or the R key when controlling a player on defense to make a play on a pass. [*] Fixed a bug where the user was sometimes unable to select a player on defense. [*] Fixed some pursuit angles that were causing some defenders (especially DBs) to under-pursue the runner, leading to large outside gains. [*] Adjusted the effectiveness of the speed burst. [*] Fixed a bug where the colliders on the uprights and field goal nets were not properly colliding with the ball. [*] Added QB designed runs to the game. These runs are available in the Shotgun: Normal and Pistol: Slot formations. For AI play calling categorization purposes, QB runs will fall under the 'Inside Run' category [*] Fixed several issues related to memory leaks that were causing crashing in the Team Creator suite. [/olist] We appreciate your support, and we will continue to patch and work on the game as needed! Best, Danny