[h1]v.0.216.33 ▶️ v.0.216.52[/h1]
[h2]Intro[/h2]
This content update wraps up the month of September, a month dedicated primarily to addressing your feedback and fixing bugs. On the agenda: new languages, city animations, and plenty of UI/UX improvements and fixes!
Don't hesitate to check out the first two September patches if you haven't already done so:
[url=https://store.steampowered.com/news/app/2228280/view/4589819013354837899]Patch 1[/url] and [url=https://store.steampowered.com/news/app/2228280/view/4666381475121297136]Patch 2[/url].
[h2]Highlights[/h2]
[h3]New Languages[/h3]
Hallo! ¡Hola!
We’re excited to introduce[b] two new languages: German and Spanish[/b]! As always, please let us know if you run into any issues, especially with German since none of us on the team can read it! Rest assured, more languages will be added over the coming months.
[h3]City Animations[/h3]
It's the end of containment! [b]You can now watch your residents stroll through the streets.[/b]
We’ve also added inhabitants to several more Antiquity and Middle Ages buildings. And while we have more surprises coming for you, those will be revealed in a future patch.
[img]{STEAM_CLAN_IMAGE}/44588238/b5690866de49475c4b3dd30091e961b8cd2e93ba.gif[/img]
[h2]Interface[/h2]
We’ve revamped the[b] fire, epidemic, riot, and carnival badges[/b]. Their descriptions now give you a concise overview of how many districts are affected, and you can [b]click on them to navigate from one district to another.
[/b]
[img]{STEAM_CLAN_IMAGE}/44588238/b82367f7f64311903d95aba097e7553e6152fe24.gif[/img]
Additionally, we’ve upgraded the [b]trade route selection[/b] interface during events with a [b]new tooltip[/b]. No more relying on vague names from forgotten languages now, you’ll get a handy tooltip showing you the resources available for trade!
[img]{STEAM_CLAN_IMAGE}/44588238/86380c3e1c03792091752b9fbdf1175e3ac21a4f.png[/img]
[h2]Next month[/h2]
Before we dive into the full changelog, let’s talk about what’s coming next.
Next month, we’ll be adding new features based on your feedback. These features will require a bit more time for development and planning to stay true to our vision. You can expect improved road interactions, the option to demolish cultural buildings, and enhancements in the diversity of district cultures. On top of that, we’ll be introducing two more languages: Russian and Chinese. And of course, you can expect plenty of additional fixes and quality-of-life improvements based on your feedback.
That's it for now. Please keep giving us your feedback. It's really important for us as we want to build the best game for you. Rest assured that we read and note everything even if we can't respond to all of you. We're still a small team and we do our best to meet all your needs.
[h2]Changelog[/h2]
[list]
[*] New features and improvements
[*] German and Spanish languages added
[*] Add residents walking in the surrounding streets based on district population
[*] Add population in more buildings of Antiquity and Middle Age
[*] Badges: added goto to affected neighborhoods when clicking on fire, epidemic, riot or carnaval badges
[*] Badges: simplify fire, epidemic, riot and carnaval badges tooltip
[*] Trade route: more information on trade routes at the hover of their name at the passage of age when choosing the loss of one of the routes of antiquity
[*] Add in game roadmap
[/list]
[h2]Fixes[/h2]
[list]
[*] Age transition: bonus cycles were calculated when the “Change of Age” button appeared and not when the age transition was made
[*] Badges: incidents and mini events badges could remain after the end of the event
[*] Badges: incidents and mini events badges could spam badge creation and make the game laggy
[*] Badges: fix missing red color on starvation badge
[*] Badges: fix cultural influence badge appearing before the player unlock the feature in tutorial
[*] Building selection: production buildings were not showing produced amounts with all bonuses applied
[*] Codex: remove placeholder image
[*] Filters: depleted resources were not correctly removed from filters
[*] Filters: fix rendering of attrition filter
[*] Free camera: fix the white rendering of closed quarters
[*] Horreum: the buildings were displayed paused in the horreum panel when stock was full
[*] Politics: disable “cancel decree” button after use
[*] Politics: disable the “corruption” button when the selected decree is already active
[*] Politics: sometimes it was impossible to pass a decree due to a problem with the calculation of culture points used for corruption, even though it was not activated
[*] Politics: fix “organization of construction sites” decree
[*] Politics: fix “Pickaxe strengthening” decree
[*] Politics: fix “Axe sharpening” decree
[*] Notification: update "end of wonder construction" icon
[*] Selection rendering: correction of inline color suppressed by filter and pause view
[*] Selection rendering: correction of building color suppression when selected in filter view
[*] Selection rendering: corrected overwriting of a closed neighborhood view by selection
[*] Sounds: multiples fixes on buttons hover and click sounds
[*] Sounds: the sound of the Arena now has downtime
[*] Top bar: selected building was unselected when hovering a resource in the top bar
[*] Reforestation workshop: trees planted with the Reforestation workshop were neither savable nor harvestable
[*] Fix closing the ramparts panel no longer forces normal game speed
[*] Fix resource production buildings were still producing if stock was exactly equal to stock max
[*] Fix wrong filter names were shown in tooltips when creating some buildings
[*] Fix an error that could appear when moving the settings to the new save folder and make the game unplayable
[*] Fix the goto icon was not consistent across interfaces
[*] Reduction in the number of roads created by antiquity buildings
[*] Optimize rendering of chimneys smoke
[/list]