[h2]🚀 NEW SURVIVORS JOIN THE FRAY![/h2][p]We are excited to announce a massive expansion to our character roster! Each of these new survivors brings a unique set of skills and drawbacks, completely changing how you approach the wasteland.[/p][p][/p][h3]Meet the New Characters:[/h3][list][*][p][b]Treader:[/b] A master of navigation. Can walk over cards blocking the path. Each move costs 1 hunger point, but they are immune to silent zombies and mirage cards.[/p][/*][*][p][b]Cul:[/b] A veteran of the fields and kitchen. Starts with Level 5 Chef and Level 3 Farmer skills. Cooking a meal provides 1 instant hunger point. [i]Note: Cannot eat raw meat.[/i][/p][/*][*][p][b]Nightowl:[/b] Operates best in the dark. Stays awake 2 hours longer than others (up to 4 a.m.), but consumes an extra 3 hunger points during sleep.[/p][/*][*][p][b]Bomber:[/b] The demolition expert. Can blow up and open vehicles. Starts with a bomb and can now take down Worker and Speedy zombies with a single bullet (previously 2).[/p][/*][*][p][b]Vanguard:[/b] The ultimate frontline support. Starts with a massive ammunition kit including 30 bullets, adrenaline, compass, 'take me home' device, marker, and a flare gun.[/p][/*][*][p][b]Packrat:[/b] A walking warehouse. Offers 12 inventory slots (increased from 8), but moves 50% slower due to the weight.[/p][/*][*][p][b]Nightrunner:[/b] Built for speed. Starts with Level 5 Runner skill and comes equipped with 3 Adrenaline shots and 5 Energy Drinks.[/p][/*][*][p][b]Tock:[/b] The resilient survivor. Cannot die from hunger (stays at 0), but moves 2x slower when hunger is below 10. Max hunger capacity increased to 35.[/p][/*][/list][p][/p][h3]QUALITY OF LIFE IMPROVEMENTS[/h3][list][*][p][b]Dynamic Inventory:[/b] Support added for dynamic inventory sizes and a [b]second inventory page[/b], featuring new UI and smooth animations (more updates are on the way to increase inventory size).[/p][/*][*][p][b]Smoother Movement:[/b] Player movement now uses a "tween" system for smooth transitions instead of instant position changes.[/p][/*][*][p][b]Combat Buffs:[/b] Increased default player starting bullets from 5 to 10. Adjusted bullet drop values for Fighter skill levels.[/p][/*][*][p][b]Atmosphere:[/b] Added a new Lantern to passages for better visibility.[/p][/*][*][p][b]Runner Skill:[/b] Improved night vision handling.[/p][/*][/list][p][/p][h3]BUG FIXES & OPTIMIZATION[/h3][list][*][p]Refactored level-changing logic for safer and more stable transitions.[/p][/*][*][p]Fixed inventory loading to handle missing files and ensure all data initializes correctly.[/p][/*][*][p]Fixed drop chance calculations for crops, fruits, and animals.[/p][/*][*][p]Fixed minor bugs related to stats, time handling, and various UI tweaks.[/p][/*][/list]