Build your own bus depot from scratch and create your personal bus routes in City Bus Manager. Play in your own hometown or any famous city in the world with real map data. Buy buses, maintain them, take care of your staff and lead your bus company to become the #1 in town!
[img]{STEAM_CLAN_IMAGE}/42791342/4f93f5f496970434d94972ed822d2cecffd5cdf4.jpg[/img]
The City Bus Manager Content Update 9 is now available for all users!
You can read the entire changelog here:
[b]Highlights:[/b]
[list]
[*] Automatic repair in external depots added
[*] Update of the map data to August 2024
[*] 600 million new buildings added to the map, especially in UK and USA (Thanks to GeoSci for the support!)
[*] Hotels added as points of interest, which also have an impact on passenger numbers
[*] New objectives in the scenario editor: ‘Transport passengers to a specific location’ and ‘Transport passengers to a specific type of location’
[*] ‘Allow line changes within a shift’ can now be set individually for each timetable
[/list]
[b]Map:[/b]
[list]
[*] Bollards that can be passed by buses can now be driven through
[*] Corrected positions of some airports
[/list]
[b]Routes & shifts:[/b]
[list]
[*] Fixed a bug where passengers never boarded at the start stop
[*] Fixed a bug where passengers did not board the correct bus
[*] Fixed a bug that caused 0% network coverage to be displayed in the statistics
[*] Fixed a bug where some routes were still displayed on the map even though the route was never built
[*] Fixed a bug where the coverage of stops was not displayed correctly in certain cases
[*] Fixed a bug that caused the shift plan to be unlockable in scenarios, even though it should have been researched from the start according to the scenario settings
[*] - When building a public service line or event line, the relevant POIs are now highlighted in a larger size
[/list]
[b]Events:[/b]
[list]
[*] Multiple rail replacement transport events can now take place simultaneously
[*] Rail replacement services can no longer start and end at the same stop
[*] Rail replacement services now only take place at stops that can be reached
[*] If the bus is being cleaned during a bus hire request, the cleaning staff will no longer be abducted
[*] Fixed a bug that prevented shuttle orders from being completed
[/list]
[b]Buses:[/b]
[list]
[*] When assigning a shift, the system now calculates exactly whether a bus has enough fuel for the shift
[*] Fixed a bug where the exit animation for modding right-hand drive buses was not working correctly
[*] Fixed a bug where the bus details were not displayed when a bus returned from a shift
[*] Fixed a bug that caused buses to clone themselves in rare cases
[/list]
[b]Employees:[/b]
[list]
[*] In external depots, the current workload is now displayed for employees (instead of stress, which is not relevant for external employees)
[*] Fixed a bug that caused training to be free for employees
[/list]
[b]Technical bug fixes:[/b]
[list]
[*] Fixed a bug under MacOS where you only had a black screen in full screen mode
[*] Fixed a bug that could cause the game to freeze when extending the map
[*] Fixed a bug that could cause the game to freeze in rare cases when loading ‘Load navigation data’
[*] Fixed a bug that could cause the game to stay paused forever in rare cases
[/list]
[b]E-Bus & Green Energy DLC:[/b]
[list]
[*] Corrected power consumption of the eCitaro
[*] Fixed a bug in the calculation of the required range for a shift in the shift schedule
[/list]
[b]Other:[/b]
[list]
[*] Added support for right-to-left languages
[*] Fixed a bug where the opening hours in the Service Centre were not saved in certain cases
[*] Various translation errors fixed
[*] Updated Unity to 2022.3.44
[/list]