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The City Bus Manager Content Update 9 is now available for all users!
You can read the entire changelog here:
[b]Highlights:[/b]
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[*] Automatic repair in external depots added
[*] Update of the map data to August 2024
[*] 600 million new buildings added to the map, especially in UK and USA (Thanks to GeoSci for the support!)
[*] Hotels added as points of interest, which also have an impact on passenger numbers
[*] New objectives in the scenario editor: ‘Transport passengers to a specific location’ and ‘Transport passengers to a specific type of location’
[*] ‘Allow line changes within a shift’ can now be set individually for each timetable
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[b]Map:[/b]
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[*] Bollards that can be passed by buses can now be driven through
[*] Corrected positions of some airports
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[b]Routes & shifts:[/b]
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[*] Fixed a bug where passengers never boarded at the start stop
[*] Fixed a bug where passengers did not board the correct bus
[*] Fixed a bug that caused 0% network coverage to be displayed in the statistics
[*] Fixed a bug where some routes were still displayed on the map even though the route was never built
[*] Fixed a bug where the coverage of stops was not displayed correctly in certain cases
[*] Fixed a bug that caused the shift plan to be unlockable in scenarios, even though it should have been researched from the start according to the scenario settings
[*] - When building a public service line or event line, the relevant POIs are now highlighted in a larger size
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[b]Events:[/b]
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[*] Multiple rail replacement transport events can now take place simultaneously
[*] Rail replacement services can no longer start and end at the same stop
[*] Rail replacement services now only take place at stops that can be reached
[*] If the bus is being cleaned during a bus hire request, the cleaning staff will no longer be abducted
[*] Fixed a bug that prevented shuttle orders from being completed
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[b]Buses:[/b]
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[*] When assigning a shift, the system now calculates exactly whether a bus has enough fuel for the shift
[*] Fixed a bug where the exit animation for modding right-hand drive buses was not working correctly
[*] Fixed a bug where the bus details were not displayed when a bus returned from a shift
[*] Fixed a bug that caused buses to clone themselves in rare cases
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[b]Employees:[/b]
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[*] In external depots, the current workload is now displayed for employees (instead of stress, which is not relevant for external employees)
[*] Fixed a bug that caused training to be free for employees
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[b]Technical bug fixes:[/b]
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[*] Fixed a bug under MacOS where you only had a black screen in full screen mode
[*] Fixed a bug that could cause the game to freeze when extending the map
[*] Fixed a bug that could cause the game to freeze in rare cases when loading ‘Load navigation data’
[*] Fixed a bug that could cause the game to stay paused forever in rare cases
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[b]E-Bus & Green Energy DLC:[/b]
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[*] Corrected power consumption of the eCitaro
[*] Fixed a bug in the calculation of the required range for a shift in the shift schedule
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[b]Other:[/b]
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[*] Added support for right-to-left languages
[*] Fixed a bug where the opening hours in the Service Centre were not saved in certain cases
[*] Various translation errors fixed
[*] Updated Unity to 2022.3.44
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