Content Update 9: Map Update, Automatic Repairs in External Depots and many more

[img]{STEAM_CLAN_IMAGE}/42791342/4f93f5f496970434d94972ed822d2cecffd5cdf4.jpg[/img] The City Bus Manager Content Update 9 is now available for all users! You can read the entire changelog here: [b]Highlights:[/b] [list] [*] Automatic repair in external depots added [*] Update of the map data to August 2024 [*] 600 million new buildings added to the map, especially in UK and USA (Thanks to GeoSci for the support!) [*] Hotels added as points of interest, which also have an impact on passenger numbers [*] New objectives in the scenario editor: ‘Transport passengers to a specific location’ and ‘Transport passengers to a specific type of location’ [*] ‘Allow line changes within a shift’ can now be set individually for each timetable [/list] [b]Map:[/b] [list] [*] Bollards that can be passed by buses can now be driven through [*] Corrected positions of some airports [/list] [b]Routes & shifts:[/b] [list] [*] Fixed a bug where passengers never boarded at the start stop [*] Fixed a bug where passengers did not board the correct bus [*] Fixed a bug that caused 0% network coverage to be displayed in the statistics [*] Fixed a bug where some routes were still displayed on the map even though the route was never built [*] Fixed a bug where the coverage of stops was not displayed correctly in certain cases [*] Fixed a bug that caused the shift plan to be unlockable in scenarios, even though it should have been researched from the start according to the scenario settings [*] - When building a public service line or event line, the relevant POIs are now highlighted in a larger size [/list] [b]Events:[/b] [list] [*] Multiple rail replacement transport events can now take place simultaneously [*] Rail replacement services can no longer start and end at the same stop [*] Rail replacement services now only take place at stops that can be reached [*] If the bus is being cleaned during a bus hire request, the cleaning staff will no longer be abducted [*] Fixed a bug that prevented shuttle orders from being completed [/list] [b]Buses:[/b] [list] [*] When assigning a shift, the system now calculates exactly whether a bus has enough fuel for the shift [*] Fixed a bug where the exit animation for modding right-hand drive buses was not working correctly [*] Fixed a bug where the bus details were not displayed when a bus returned from a shift [*] Fixed a bug that caused buses to clone themselves in rare cases [/list] [b]Employees:[/b] [list] [*] In external depots, the current workload is now displayed for employees (instead of stress, which is not relevant for external employees) [*] Fixed a bug that caused training to be free for employees [/list] [b]Technical bug fixes:[/b] [list] [*] Fixed a bug under MacOS where you only had a black screen in full screen mode [*] Fixed a bug that could cause the game to freeze when extending the map [*] Fixed a bug that could cause the game to freeze in rare cases when loading ‘Load navigation data’ [*] Fixed a bug that could cause the game to stay paused forever in rare cases [/list] [b]E-Bus & Green Energy DLC:[/b] [list] [*] Corrected power consumption of the eCitaro [*] Fixed a bug in the calculation of the required range for a shift in the shift schedule [/list] [b]Other:[/b] [list] [*] Added support for right-to-left languages [*] Fixed a bug where the opening hours in the Service Centre were not saved in certain cases [*] Various translation errors fixed [*] Updated Unity to 2022.3.44 [/list]