Day 3 and 4 are progressing towards release with some great news! We've updated the build to the new Tyrano 2.0 engine. This solves quite a lot of the remaining issues and makes full screen mode and resizable windows possible. Steam overlay is still in question but, we'll be hoping to resolve that at a later date.
One of the biggest improvements to performance comes from the fact that it also brings the game build up to 64bit instead of 32bit. This is a move which is going to be necessary as we move forward into the story arcs. There just is that much content!
We're thankful to Tyrano for their efforts on 2.0. Tyrano made this engine overhaul partly for projects like ours. The big ones! Our early work in the new 2.0 build is showing some astounding improvements in the engine.
Originally we planned to release on July 1st to coincide with the anniversary. However, due to the scramble to get 3.0 ported over to the new Tyrano 2.0 engine, we've elected to hold it till the 6th at the earliest. Give our testers an extra weekend to chip away at the new build.
3.0 will be adding the final bit of story for the Cathedral trade conference. Which means, the main Cathedral story will be complete! After it releases there will be one more content patch before the story arc production begins and Early Access ends!