Human life is wiped out. Earth is now a golf course for the ultra-rich. In this dystopian sports puzzler, play through destroyed brutalist monuments, crumbling shopping malls, and abandoned museums as you piece together the full story of how humanity fell.
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[h3]Welcome to the [b]Connecting Worlds[/b] series, where our main objective is to showcase the creation of The Cub's world, delving into the primary design goals and the topics we aim to explore within this presented universe.[/h3]
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[i]You might wonder how difficult was it to adapt a world used as a golfing course into a challenging parkour arena. [/i]
[b]TL;DR version would be: “The world primarily evolved practically”.[/b]
And if you want to dive deeper you need to know that the buildings and monuments which were mostly in the background in Golf Club Nostalgia are now[b] integral parts of the level desig[/b]n that the Cub runs across, climbs, etc. This means that the urban ruins must simultaneously be beautiful and legible, feel organic, but also function as clear obstacles for a platformer. In many ways this was the main challenge and required[i] a lot of testing[/i] and trying because it depends on the feel and flow, unlike Golf Club Nostalgia, which is basically turn-based: you hit the ball, the character automatically goes to the next spot, and you swing again.
[b]The Cub is free in the world, and we wanted him to physically walk and touch monuments and buildings that were once mere background decorations in Golf Club Nostalgia.[/b]
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https://store.steampowered.com/app/1941410/The_Cub/
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