Conduct DELUXE! is an addictive game of explosive railway action that will challenge your inner conductor.
Hello, our dear players. This patch is for all of those who have contacted us with requests. We hope that these fixes will improve your conducting experience.
[b]Patch notes for v1.1.2[/b]
[b][list]
[*]Removed some really unfair and boring achievements.
[/list][/b]Some of you have expressed disappointment that it is near-impossible to unlock all achievements in the game. Not because of difficulty, but because of the time it takes to grind the numbers. We've removed two achievements that required an unreasonable commitment of time to unlock (estimated hundreds of hours).
We agree that the achievements in question were very un-fun and un-fair, and we don't want players to suffer because they enjoy going for 100% achievements. (at least, we don't want our players to suffer TOO much :mean_creep: ...)
[b][list]
[*]Repeatedly pausing or unpausing the game no longer causes the pause screen to glitch out.
[/list][/b]Some players would be punished for clicking too early after unpausing the game. With these fixes, you are able to click on trains and switches immediatly after unpausing. We don't want the pause screen to be another obstacle for the player, the game has plenty of challenge already.
[b][list]
[*]Conduct World level browser screen and Train gift screen now respects your choice if the audio is set to no music.
[/list][/b]Some of you out there were annoyed by sudden music when you've chosen to play without. And with good reason. We've taught some manners to the gift screen drummer. They promised to show some restraint.
[b][list]
[*]Conduct World level browser now shows most popular levels by default.
[/list][/b]Of course, you can still order by date, or search for that one particular you want to find. We wanted the first impression for first time visitors to really show all the wonderful, crazy ideas that you builders out there have turned into published levels. We are considering other solutions as well, but we are trying this one for now.
On a related note, we are constantly impressed by the community. You always find new and innovative ways to use the Level Builder. New challenges, ways to tell story, or setups that breaks in funny ways. Our resident level design expert is simply stunned at all the new ideas that he hadn't thought of himself. It happens often that we load up a new level thinking "I'm not sure how this level works", only to drop our jaws in pure surprise.
We're always listening. If there's anything on your mind, let us know!
Happy conducting!