Conan Chop Chop April Update

Conan Chop Chop

Conan Chop Chop is a party roguelite for 1-4 players full of mayhem, loot, and adventure. In this outrageous take on Conan the Barbarian, you are the muscle-bound hero foolish enough to try and stop the evil wizard Thoth-Amon!

[img]{STEAM_CLAN_IMAGE}/35215204/e45d7d087e1c868088f6ca47f31ef0d850d31eac.png[/img] [list] [*] Fixed an issue affecting specific world regions from successfully establishing an online multiplayer lobby when using the 'Best' region. [*] Fixed an issue where the player character's blood would change color. [*] Fixed an issue where allocated skill points would be removed from the player account after they were awarded (visual). [*] Fixed an issue where the 'Skill Point Reset' message would not trigger after updating the application build version from TU2. [*] Fixed an issue where users would become soft-locked after they 'Quit to Main Menu' after defeating any Boss, then selected 'Continue' and returned into their saved run. [*] Fixed an issue where the 'in-game account picker' would not correctly update the 'EXP bar' and 'Skill Points' if there was no account signed-in on the system. [*] Fixed an issue where a connected controller would permanently hide the mouse in game, regardless of the current active input. [*] Fixed an issue where the accompanying VFX for 'BurstingWithAmmo' and 'Party Punch' would not trigger. [*] Fixed an issue where the title would rarely fail to register the 'game over' state for all users after they've been defeated in a run. [*] Fixed an issue where the 'Degrade Armor Quality' VFX would trigger for all users within multiplayer sessions. [*] Fixed an issue where the 'Pict slam attack' would still occur and apply damage after the enemies death. [*] Fixed an issue where the 'Spider Brain' enemy would not destroy itself in all cases (on attach, etc). [*] Fixed an issue where the directionality of player attacks were not always accurate with your stick direction. [*] Fixed an issue where the 'Charm Swap Icons' would become corrupt if the user rapidly swapped charms. [*] Fixed an issue where rarely no explosions would trigger during multiplayer sessions. [*] Fixed an issue where rarely 'Slimey Boy' and 'Chicken Champ' familiars would duplicate. [*] Fixed various Audio issue(s) within the title and added some missing sounds to the title. [*] Fixed various VFX issue(s) within the title and amended layering issues that impacted gameplay. [*] Fixed various platform specific issue(s) that required global ingestion across all console platform & PC builds. [/list] [img]{STEAM_CLAN_IMAGE}/35215204/1dbe009a6791b29b9ef30f33cf1c8bdbdcd55756.png[/img] [list] [*] Updates made to the 'EXP earnt' formula to improve user experience. [*] Updates made to make the 'Snake Door' cutscene skippable at the beginning of a new run. [*] Updates made to on screen messaging regarding the 'Charm Swapping' feature. [*] Updates made to 'Belit' character art (visual). [*] Updates made to 'Mystic Pillars' readability throughout the game (visual). [*] Updates made to 'Spike Traps' readability in all dungeons (visual). [*] Updates made to 'Tutorial' around breakable items and character ultimates. [*] Updates made to 'Tutorial' reminder prompt for user's that were confused about how to progress through certain tutorial segments. [*] Updates made to 'Tutorial - Blacksmith' to have more obvious messaging that user's need to 'Hold A'. [*] Updates made to 'Post Match Summary' for local multiplayer users; EXP earnt by local client's will now be shown to be given to the primary player. [*] Updates made to aid clearer differentiation between player characters in multiplayer sessions (visual). [*] Updates made to clearly message how the 'Blacksmith' and 'Steelfire' works in multiplayer sessions for Clients. [*] Updates made to 'Sand Ghoul Bombers' bomb hitbox that were previously larger than what the VFX indicated. [*] Updates made to the 'Silver Chest' hitbox size. [*] Updates made to grey out the HUD of downed allies. [*] Updates made to various on-screen messages throughout the title, these updates included the improvement of messaging such as "losing progress" when starting a new run. [*] Keybind customization is now supported. To access this feature, select 'Controls' after opening the Options menu. 'Remap' can then be selected below the controls display. [/list]