Compound Resources Update

Automation Empire

Build and manage a massive industrial network of factories, mines, and farms. Employ a fleet of trains, trucks, and robotic drones. In the age of automation, efficiency is survival!

[img]{STEAM_CLAN_IMAGE}/36068443/689ae0eb152864e564de58e0bdf0c0e6550b1193.png[/img] Today we're adding 5 compound resources to the game. These compound resources are different from regular resources in terms of their production process. Each of them requires a unique and somewhat complicated setup in order to produce. They also all require water to be hooked up to the factory they're being produced in. In the future, these resources will be required for unlocking new machines. As it stands for future updates, we've been putting most of our focus into adding modding and workshop support. It's going to feature a Lua-based scripting API so that all of you modders out there will be able to modify mostly anything in the game. Let us know what you guys think in the steam discussion boards or discord. We're paying close attention to all feedback. Stay tuned for more content! [i]Patch Notes:[/i] [list][*] Added 5 Compound Resources [*] Attempted to address "desert of treasure" scenario selection screen issue [*] Added MiniSaveInfo auto repair [*] Fixed another train occupancy issue [*] Fixed making multiple crossroads resulting in crashing [*] Improved performance when returning to main menu [*] Fixed issue with funds in excess of integer max [*] Fixed rocket not giving enough money [/list]