Company of Crime - Update #5 is here!

Company of Crime

Company of Crime places you in the heart of 1960s London. Will you build an influential criminal empire, or head up an elite Scotland Yard task force and crack down on the rising tide of corruption? Case out targets, then dive into the melee with your hand-picked team of gangsters or detectives.

[img]{STEAM_CLAN_IMAGE}/37357906/35f3ce88112833c49ed277b248d3d0fccfe4d88d.jpg[/img] Oi mate! We bring you a fifth major update for your favorite game about cops and robbers! This update adds a bunch of new features, numerous bugfixes and multiple changes to the gameplay itself. Check out the full changelog down below! As always, here is a big thank you to all members of our crime syndicate, who let us know what to fix and improve in our [url=https://steamcommunity.com/app/1229420/discussions/]Steam Forums[/url]. You help us make the game better for everyone. Cheers! ❤️ [h2]Update 1.0.5.1080 - Changelog[/h2] [b]Added[/b] [list] [*] Split screen action camera [*] Camera shake effect for attacks [*] Arrest sentence duration based from crew member criminal activity type [*] Randomize clothes for crew member [*] Heat value into tooltip in strategy layer [*] Camera settings calculation for extra wide screens [*] Number of found locations visible in Source of drugs objective [*] Heat increase for killing police [*] Crew selection locked tooltip [*] Tooltip for boss count [*] Secondary objectives in tactical layer [*] Resolution order in settings [*] Knocked out & killed units drop their weapons [*] Units can pick up weapons from the floor [*] Enemy and player crew member movement speed can be changed from settings [*] Heat bar animations in tactical layer [*] Different post process materials for different windows [*] Post process effect for particles from shooting [*] Opening cutscene [/list] [b]Changed[/b] [list] [*] Item button element order to change items easier [*] Move visualization [*] Disabled windmilling from civilians towards police [*] AI improvements [*] Enemies more eager to start gunfight if they are clearly losing the fight [*] All level 2 enemy units gained 10% more stamina, except boss units [*] All level 3 enemy units gained 33% more stamina, except boss units [*] All boss units gained 10% stamina in level 2 & 3 [/list] [b]Fixed[/b] [list] [*] Health/stamina damage calculated incorrectly [*] Eye Gouge skill minor bug [*] Act Cool skill minor bug [*] Wrestle skill minor bug [*] Solid feet skill minor bug [*] Crick Warehouse mission [*] Nutkick critical hit change [*] Kneekick critical change and duration [*] Reachable tiles aren’t updated [*] Tutorial civilian spawning in other missions [*] Direction arrow rotation on stairs [*] Heal button if no available locations [*] Crew members are not removed from heal assignment when it is done [*] Lay low assignment finished notification [*] Monthly balance won’t update when levelling up [*] Weapons have different post process effect than characters [*] Strategy layer performance bug [*] Auto extortions not being removed and monthly income not updated when year is changed [*] Duplicate text prompt in tutorial [*] Performance issue in Hidey Hole location [*] Sound mixing problem in strategy layer [*] Performance issue when recruiting crew [/list]