Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
[quote]Hello Mercenaries!
It is now time for the fourth Wartales Community Update.
On top of adding a new Champion and a new [b]place of interest[/b], we worked hard to bring you the option of [b]joining and leaving a coop game[/b].
We also spent quite some time [b]rebalancing the classes[/b] as well as [b]certain skills[/b] to ensure a [b]more diverse array of options[/b] when starting a fight.
We will keep close attention to your feedback on those changes, so feel free to let us know what you think in the comments or on our Social Media channels.
Now let’s have a closer look at this update in details below: [/quote]
[h2]New champion and place of interest[/h2]
Arthes has been expanded to the south. A new place of interest, a secret passage and a champion have been added in the new area.
[i]It seems a monster has moved into the mountains in the south of the County. The farmers are offering a reward to anyone who can slay it.[/i]
[h2]Drop-in/Drop-out Coop[/h2]
You can now join a singleplayer game and convert it into multiplayer. You also have the option to start in multiplayer and continue in singleplayer, switching seamlessly between the two modes to suit your preferences.
[b]To Join a Singleplayer Game in Multiplayer Mode[/b]
[olist][*] Navigate to the Multiplayer menu and select "Load Singleplayer Game."
[*] In the lobby, add player slots and invite friends to join.
[*] Once everything is set up, launch the game. It will automatically convert your save into a multiplayer session on the next save.[/olist]
[b]To Continue a Multiplayer Game as Singleplayer[/b]
[olist][*] Load your multiplayer game to open the lobby.
[*] Remove other players from the save.
[*] Launch the game to continue in singleplayer.[/olist]
[h2]Balancing[/h2]
We've balanced numerous skills to make less popular options more appealing, while maintaining the core mechanics to preserve your established strategies. Certain elements, particularly the Pugilist, were slightly reduced in efficiency, with adjustments limited to minor tweaks in values.
[h3]General[/h3]
[list][*] [b]Opportunity attack[/b] - Base damage reduced from 100% to 75% of strongest attribute.
[*] (status) [b]Fever[/b] - Now can stack up to a maximum of 10 times.
[*] (status) [b]Rage[/b] - Now can stack up to a maximum of 10 times.
[*] (status) [b]Rivalry[/b] - Damage reduction decreased from +50% to +30%. Now also increase Damage by +30%
[*] (strategy skill) [b]Support[/b] - Supported damage reduction increased from +10% to +20%
[*] (strategy skill) [b]Flanking[/b] - Surrounded damage increase increased from +10% to +20%[/list]
[h3]Swordsman[/h3]
[list][*] (base weapon skill) [b]Slice[/b] - Damage increased from 80%-100% to 90%-100%
[*] (base weapon skill) [b]Cleave[/b] - Damage increased from 90% to 95%
[*] (specialized skill) [b]Defensive Stance[/b] - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
[*] (specialized skill) [b]Encouragement[/b] - Area of effect size increased from 10 to 12 meters
[*] (specialized skill) [b]Counter-Attack[/b] - The first time this unit engages during the turn, also gains Fury
[*] (specialized skill) [b]Last Stand[/b] - This unit gains Brutality while it has less than 50%(100% improved) armor instead of 0.
[*] (specialized skill) [b]Hand to Hand Combat[/b] - Now Apply Weakening to Champions[/list]
[h3]Brute[/h3]
[list][*] (specialized skill) [b]Defensive Stance[/b] - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
[*] (specialized skill) [b]Thunderous Blow[/b] - Damage improved from 20-40% to 40-60% and now engages the unit with its target.
[*] (specialized skill) [b]Headbash[/b] - Now deal increased damage when improved
[*] (specialized skill) [b]Opportunism[/b] - Area of effect increased from 6 to 8 meters
[*] (specialized skill) [b]Temperance[/b] - Attacks suffered required to gain Deflection reduced from 2 to 1
[*] (Bravery skill) [b]Deafening Roar[/b] - Now deals 30% damage to enemies and area of effect size increased from 4 to 6 meters[/list]
[h3]Warrior[/h3]
[list][*] (specialized skill) [b]Defensive Stance[/b] - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
[*] (specialized skill) [b]Ovation[/b] - Now the unit using the skill also receives Riposte and neither this unit or its allies in the Area of Effect need to be engaged.
[*] (specialized skill) [b]Overbearing Strike[/b] - Damage increased from 40%-60% to 50%-70%
[*] (specialized skill) [b]Madness[/b] - Bonus damage triggered on enemies with less than 50% (75% when improved) Health instead of 35%.
[*] (specialized skill) [b]Fanaticism[/b] - Now the unit also loses 10% of their Maximum HP at the end of their turn even if the skill is improved.
[*] (specialized skill) [b]Battle Cry[/b] - Area of effect increased from 6 to 12 meters and the improved version now also grants +2 Rage to this unit and all its allies in the area.
[*] (specialized skill) [b]Challenging Shout[/b] - Area of effect increased from 3 to 4 meters. Applies Weakening instead of Fragility to enemies who were disengaged that way.
[*] (specialized skill) [b]Alacrity[/b] - Chance to dodge ranged and area of effect attacks decreased from 35% to 25%. The unit now has a 25% chance to dodge melee attacks too.[/list]
[h3]Spearman[/h3]
[list][*] (specialized skill) [b]Rallying Cry[/b] - Fury is now also applied to the unit using the skill, and the area of effect has been increased from 6 to 12 meters.
[*] (status) [b]Condemn[/b] - Now increase the damage the affected unit takes by 30%. When the affected unit dies, all allies gain galvanisation[/list]
[h3]Ranger[/h3]
[list][*] (specialized skill) [b]Poison Vial[/b] - Area of effect increased from 3 to 4 meters and range increased from 6 to 8 meters.
[*] (specialized skill) [b]Poisoned Weapon[/b] - When improved, the number of Poison applications when attacking from behind increased from 2 to 3.
[*] (specialized skill) [b]Deadly Contract[/b] - Reworked: Now applies Fragility to the nearest enemy at the start of the fight. The debuff is transferred to the nearest enemy when they die (improved: 2 enemies get the Fragility debuff).
[*] (specialized skill) [b]Explosive Gas[/b] - Now the base version of the skill leaves a zone of poison afterward. When improved, the area of effect is increased from 3 to 4 meters and the range from 6 to 8 meters.
[*] (specialized skill) [b]Low Blow[/b] - Area of effect increased from 2 to 4 meters (6 when improved).
[*] (Bravery skill) [b]Decisive Manoeuvre[/b] - The unit using this skill now doesn’t need to be the first unit to be activated this round.[/list]
[h3]Archer[/h3]
[list][*] Archers lvl 2 - [b]Valorous Audacity[/b] has been replaced by [b]Valorous Chain[/b]
[*] (specialized skill) [b]Recoil Shot[/b] - Reworked: This skill is now a line area of effect (7meters), dealing 65% damage to all enemies hit and pushes them back 2 meters (3 when improved). Applies Slowdown to the first unit hit for 1 round (2 when improved).
[*] (specialized skill) [b]Aimed Shot[/b] - Damage increased from 70% to 90%. Range increased from 8 to 10 meters.
[*] (specialized skill) [b]Taming Arrow[/b] - Also applies 2 rage to the targeted animal. While improved, also grant Riposte.
[*] (specialized skill) [b]Easy Prey[/b] - Bonus Damage increased from +15% to +30%
[*] (Bravery skill) [b]Suppressive Fire[/b] - Damage increased from 30% to 40% and now only targets enemies.[/list]
[h3]Pugilist[/h3]
[list][*] (base weapon skill) [b]Double Punch[/b] - Damage decreased for each hit from 35% to 30%
[*] (specialized skill) [b]Skullbreaker[/b] - Damage of each hit reduced from 40%-50% to 30-40%
[*] (specialized skill) [b]Arterial Precision[/b] - Damage of each hit reduced from 40%-50% to 30-40%
[*] (specialized skill) [b]Quick Attacks[/b] - Damage of each hit reduced from 40%-50% to 30-40%
[*] [b]Stance Knowledge[/b] - Bonus damage reduced from 2% of MaxHP to 1% of MaxHP against bosses.
[*] (specialized skill) [b]Changeover![/b] - In attack stance, now executes an attack of opportunity to the enemy its ally was engaged with instead of gaining Riposte.
[*] (weapon skill) [b]Opportunistic Burst[/b] - In defense stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
[*] (weapon skill) [b]Brutal Bravado[/b] - In attack stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
[*] (weapon skill) [b]Hysterical Pummelling[/b] - In attack stance, there is now a maximum amount of 6 bonus attacks the unit can execute.
[*] (specialized skill) [b]Adaptation[/b] - Each time the unit changes their stance, their first attack grants 1 Rage (2 when improved).
[*] [b]Wrestler class[/b] - Now has a dexterity gain of 5-33 instead of 4-23, to align it with other medium-armor specializations.[/list]
[h2]Bug Fixes[/h2]
[h3]Base Game[/h3]
[list][*] Fixed Grinmeer main quest [spoiler](Final trial can now be completed)[/spoiler]
[*] Fixed “Workers Union” quest
[*] Fixed Well-Earned rest Fishery NPC, you may now talk with him
[*] Fixed “Nyctalope” trait that was working in fog. It’s now only working in darkness as intended
[*] Fixed NPC and animals that didn’t flee in some battles[/list]
[h3]Pirates of Belerion[/h3]
[list][*] Fixed crash on ship battles after “Attack!” skill was used by foes
[*] Fixed a crash in Belerion final battle[/list]
[h3]The Pits[/h3]
[list][*] Fixed several crashes in Pits battles
[list][*] Vertruse pit
[*] Ludern pit [/list] [*] Fixed a crash after talking to Tiltren’s pit referee [/list]
[quote]Once again, we would like to thank all of you for your continued support in Wartales and we hope to have effectively addressed some of the most requested changes in this update. Now, feel free to let us know what you would like to see next!
We also wanted to let you know that the team has been working on the next content update and that we cannot wait to tell you more about it. We have taken good note of your recent feedback and are fairly confident that you should appreciate what is coming to Wartales.
Stay tuned on our social channels!
Shiro Games[/quote]