TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Design vehicles from a huge library of blocks. Scavenge, craft and buy new parts to survive and become the ultimate planetary prospector.
Hey Prospectors,
Matt here coming at you with another fresh installment of Community Spotlight, a monthly post that takes a look at a specific TerraTech Creator from the Workshop.
This month we're taking a look at some of Rafs' Mods. As one of the OG TerraTech Modders, focusing mostly on Skins, Blocks and even a whole Corporation Rafs is responsible for some of the most well-loved and well-used Mods on the Workshop. So let's take a look at some of them.
[h1][h2][h1]GreenTech[/h1][/h2][/h1]
Probably their most well-known Mod, and for good reason, this WHOLE Corporation Mod uses functionality from other Mods, as well as Rafs' own Block Models and Skins to create GreenTech! There are over 300 Blocks in this Mod, covering all the different Block categories.
https://steamcommunity.com/sharedfiles/filedetails/?id=2750627783
[h1][h2][h1]Rafs' Skins Megapack[/h1][/h2][/h1]
Containing 65 Skins for all Corporations, you're sure to find your next favourite Tech aesthetic with this Skins Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2102625067
[h1][h2][h1]Rafs' Weapons Pack[/h1][/h2][/h1]
Rafs has also published a handful of Block Mod Packs which all feature unique and fun Block types for different Corporations. My personal favourite is the Weapons Pack.
https://steamcommunity.com/sharedfiles/filedetails/?id=2751615466
[h1]Q&A with Rafs[/h1]
We asked Rafs about their process for Modding TerraTech, what their inspiration is and what they've got planned next. Here is what they had to say:
[i]Q: What's your approach to Modding in TerraTech? What's your inspiration?[/i]
A: My approach to Modding was a process that started without mods in mind.
I constantly had ideas for TT blocks and cool stuff but had no means of doing it, eventually this got me so hyped that I made detailed suggestion threads at the old Forum, and even started learning 3D Modeling so I could provide concept art to those ideas (I wanted to get the devs hyped I guess lol).
Eventually I had ideas for Skins and some community friends liked them and teached me how to mod skins; that's how I started. Then I thought of adding those 3D models I had already made into the game as block mods (at first, just basic blocks); that was the longest and hardest process but so rewarding. And it kept going all the way to GreenTech, always with the help of the community and older modders (which became friends that I still talk to this day!).
My inspiration is in many other games I played, Pokemon for example inspired some GreenTech weapons, while Anno 2070 Ecos' inspired the corp style! But the biggest inspiration will always be the game itself, and many blocks come from sessions of experiment with existing stuff.
[i]Q: What's your advice for players starting out on their first TerraTech Mod?[/i]
A: My advice for players starting on their first mods is to never be shy, to talk on the modding channels, ask for help, even the most basic stuff like learning an external tool. You can also ask modders for their original files for study, to be very honest reverse engineering is the easiest path to modding and I fully support that; I have 100% trust that they will make something original out of it because modders tend to be passionate and naturally want to do unique stuff.
[i]Q: Have you got any exciting new Mods planned for the future?[/i]
A: For the main TerraTech game not at the moment, I am waiting TerraTech Worlds to leave early access so I can play the whole experience and maybe think of mods if I get the idea sparks, it has a lot of exciting new systems in it which are fertile grounds for experimenting :)