Combat and Balance Update

[b]Combat and Balance Update[/b] - The combat system has been improved! Now, when hitting an enemy with the sword, both the player and the enemy are pushed in opposite directions, providing a stronger sense of impact and a more dynamic combat experience. - A subtle screen shake effect has been added when hitting enemies, enhancing the feeling of impact. This same knockback effect also applies to your hired mercenaries. - When the player is hit by enemies, both the player and the enemies are pushed back in opposite directions, maintaining consistency in the combat mechanics. [b]Precision and Impact Improvements[/b] - The hitboxes of all weapons have been adjusted, fixing instances where attacks failed to register hits on enemies even when visually connecting. - The knockback of creatures has been rebalanced, reducing excessive pushback for a more natural and fair impact. [b]New Movement and Mounted Combat Features[/b] - Players can now attack while moving when using melee weapons. While mounted on a horse, the player can also attack while moving, using both the bow and melee weapons, increasing combat versatility. [b]Mercenary Balance Adjustments[/b] -The fighter mercenary's health has been increased from 120 to 200. -The archer mercenary's health has been increased from 25 to 40.