[b]Combat and Balance Update[/b]
- The combat system has been improved! Now, when hitting an enemy with the sword, both the player and the enemy are pushed in opposite directions, providing a stronger sense of impact and a more dynamic combat experience.
- A subtle screen shake effect has been added when hitting enemies, enhancing the feeling of impact.
This same knockback effect also applies to your hired mercenaries.
- When the player is hit by enemies, both the player and the enemies are pushed back in opposite directions, maintaining consistency in the combat mechanics.
[b]Precision and Impact Improvements[/b]
- The hitboxes of all weapons have been adjusted, fixing instances where attacks failed to register hits on enemies even when visually connecting.
- The knockback of creatures has been rebalanced, reducing excessive pushback for a more natural and fair impact.
[b]New Movement and Mounted Combat Features[/b]
- Players can now attack while moving when using melee weapons.
While mounted on a horse, the player can also attack while moving, using both the bow and melee weapons, increasing combat versatility.
[b]Mercenary Balance Adjustments[/b]
-The fighter mercenary's health has been increased from 120 to 200.
-The archer mercenary's health has been increased from 25 to 40.