Combat 2 Update (0.7.1)

GIRLDIVERS

Join the GIRLDIVERS, humanity's last line of offense against an overwhelming alien menace. Command sexy girl soldiers in a rich campaign full of randomly generated challenges, unforgiving enemies, sci-fi gadgets, and heavy firepower. Engaging in lewd punishments and rewards along the way.

(This update adds on to a change started with the last update, you can read the 0.7.0 patch notes [url=https://store.steampowered.com/news/app/2892310/view/4601077378104665085]here[/url]) [h1]The Update[/h1] Why "Combat 2"? Because the first big combat changes were done for the demo 2.0 release on Steam! (Which are very interesting, highly recommend you read the [url=https://store.steampowered.com/news/app/2892310/view/4368014195390430945]Steam patch notes[/url] if you want to see how much things have changed to get the game to where it is now). We continue to be incredibly grateful for the positive response to the game & all of the feedback! Also love the chats happening in Discord <3 [h1]UI Redesigns[/h1] [img]{STEAM_CLAN_IMAGE}/45073760/cdb20ddccd1399a01709ffac7c41af545cef6aa3.png[/img] [img]{STEAM_CLAN_IMAGE}/45073760/509a9a4c9cf00f57134082620024ffdc5fd7e08d.png[/img] [b]Highlighted Changes[/b] [list] [*] Added auto reload feature, on by default, can be turned off in settings [*] Redesigned the gadget menu [*] Gadget menu is now toggled instead of held [*] Redesigned settings display. Now horizontal instead of vertical. New colors. Now organized by category (Audio, Display, Gameplay) [/list] [b]Quality of life[/b] [list] [*] Added "Dont show again" option/toggle to the 'Thanks for playing' screen [/list] [b]Fixes[/b] [list] [*] Removed 2 achievements from the game that couldn't be earned (They were for difficulty 9 & 10 which existed in an earlier version of the campaign). Achievement hunters may now rest easy! [*] Fixed soft lock in tutorial where you could use supply gadget to kill yourself with grenades [*] Fixed soft lock in tutorial where you could throw a gadget before you were supposed to [*] Fixed not getting achievement for buying a character if you used a demo save file [*] Fixed not getting achievement for a planet if you had completed it in a demo save file [*] Fixed weapon firing a shot at the same time as gadget throw, resulting in losing some ammo [*] Fixed weapons that fire multiple projectiles only counting as 1 shot fired in game stats, causing more than 100% accuracy. Accuracy is calculated as (Shots Hit / Shots Fired), so this will fix 'shots fired' moving forward but won't change the number for your existing saves) [*] Fixed bug where opening the gadgets menu before you received a gadget would result in the gadgets menu showing placeholder data [/list] [h1]Thoughts[/h1] [b]Combat:[/b] I didn't realize how much these 2 changes would effect how I played the game. Originally I was hesitant to add auto reload because I thought it might take away from the experience, but once I did it I am happy that I did. For those who prefer the previous system, I added the ability to toggle it on/off in the settings. I've made it default to on so that it is now the main game experience for players. The gadgets menu also changed how I played the game a lot more than I thought it would. You can thank [url=https://steamcommunity.com/app/2892310/discussions/0/4758703546877382323/]this Steam discussion[/url] by ruff1298 for suggesting the change. The gadget menu being toggled on made me pay a lot more attention to my gadgets, combined with no longer needing to hold down control in order to use gadget hotkeys, I found myself using gadgets way more than I ever did before. And by adding bars, and then coloring them, it's easy to tell the state of each gadget at a glance. Originally I was going to do away with the control key altogether but I figured making it a toggle instead of permanently visible lets players hide the gadget info if they want to. [b]Settings:[/b] The settings menu was formerly a big vertical window. I thought it looked cool but around when I added full screen & resolution options, I quickly realized size was going to be a problem. Then, adding 'auto reload' in this update I decided it definitely needed a redesign. This helps to allow more settings on the screen but also, organizing by category just makes it an easier / nicer player experience. [b]Goal & thanks:[/b] My goal is to start working more on new content, both for Early Access & full release. This might take a bit so I'm happy to get some big changes like this done so quickly. Your support during Early Access is what lets this be possible, so thank you very much! Overall, I'm super happy with the state of the game & the positive feedback! [h1]Lets play![/h1] [url=discord.gg/aHDM8MY2XE]Join us on 18+ Discord (New art, Updates, Chat) :)[/url] [url=store.steampowered.com/app/3132100/GIRLDIVERS_Demo?utm_source=SteamNews]View the Demo[/url] [url=https://store.steampowered.com/app/2892310/GIRLDIVERS?utm_source=SteamNews]Full Game[/url] Thanks for reading ;3 ~Captain Cake