Colonize 0.2 is live - Now with cows and sheeps!

Colonize

Colonize is a combination of survival game and building strategy that takes place during the colonization period - the 17th century. It tells the story of a settlement in the New World and all the difficulties encountered by the early settlers.

Hello, fellow Colonizers; we are pushing a Major update, many fixes, and some new buildings and decorations! Thanks to our community and kudos to our community beta testers -[b] the doctor, Lisek, Rezler, Umar, FastDepp, S.N.A.F.U.[/b] [list] [h2]Added cows![/h2] [img]https://i.postimg.cc/FK5S1Z3n/cowshed.png[/img] [h2]Added sheep![/h2] [img]https://i.postimg.cc/3Jk0B6Zc/sheepfold.png[/img] [h2]Added squares, small and tall flags[/h2] [img]https://i.postimg.cc/dQHTGvGC/square.png[/img] [h2]Added gates for the fences![/h2] [img]https://i.postimg.cc/kG46LhPD/fences.png[/img] [h2]We have added the palisade and palisade gate. [/h2] Now, it is always open, but it will be changed so that a player can choose an open or closed state. [img]https://i.postimg.cc/KjPGqPR4/palisades.png[/img] [h2]Added + and - to each building[/h2] You can choose the maximum amount for storage in the buildings - for example, you can turn off the firewood creation for one sawmill and open it for another. [img]https://i.postimg.cc/fL5S2QF6/plusminus.png[/img] Other fixes & improvements: [*] Changed UI scale in the game - now it should not scale uniformly [*] Added brightness and contrast [*] The language settings are saved only after confirmation [*] Trees are saved even while they are being chopped down and will reappear in the exact location [*] The amount of wood obtained from a tree depends on the tree's height [*] If one resource output is full, the production will switch to the second output until it is also full [*] The woodcutter's tree-finding algorithm has been improved to prioritize the nearest trees [*] After saving and loading, people's positions on benches are retained. The same applies to the Hunter, who previously behaved strangely [*] The bakery now correctly shows when it is in operation [*] We completely reworked the save system, which should fix most of the problems [*] Eating House has more storage for meat, fish, potatoes [*] Change default time for warehouse, eating house, cellar, and woodcutter [*] General optimization improved, turning off some cast shadows for small objects and rocks [*] Fixed - #1986 - After manually switching innkeeper, he tends to get stuck there [*] Fixed - #1985 - Clicking on the bottom of the screen will move you to the map too [*] Fixed - #1894 - Children grown-up has the same clothes [*] Fixed - #1941 - Saving takes a too-long time [*] Fixed - #1952 - Wrong sitting point on one bench [*] Fixed - #1987 - Inn doors are opening in opposite directions [*] Fixed - #2005 - Bakery Light on off [*] Fixed - #2011 - Change the sound of the children's audio [*] Fixed - #2018 - Residents often forget to eat despite being in the Eating House building [/list]