Colonize is a combination of survival game and building strategy that takes place during the colonization period - the 17th century. It tells the story of a settlement in the New World and all the difficulties encountered by the early settlers.
Hello, fellow Colonizers; we are pushing a Major update, many fixes, and some new buildings and decorations! Thanks to our community and kudos to our community beta testers -[b] the doctor, Lisek, Rezler, Umar, FastDepp, S.N.A.F.U.[/b]
[list]
[h2]Added cows![/h2]
[img]https://i.postimg.cc/FK5S1Z3n/cowshed.png[/img]
[h2]Added sheep![/h2]
[img]https://i.postimg.cc/3Jk0B6Zc/sheepfold.png[/img]
[h2]Added squares, small and tall flags[/h2]
[img]https://i.postimg.cc/dQHTGvGC/square.png[/img]
[h2]Added gates for the fences![/h2]
[img]https://i.postimg.cc/kG46LhPD/fences.png[/img]
[h2]We have added the palisade and palisade gate. [/h2]
Now, it is always open, but it will be changed so that a player can choose an open or closed state.
[img]https://i.postimg.cc/KjPGqPR4/palisades.png[/img]
[h2]Added + and - to each building[/h2]
You can choose the maximum amount for storage in the buildings - for example, you can turn off the firewood creation for one sawmill and open it for another.
[img]https://i.postimg.cc/fL5S2QF6/plusminus.png[/img]
Other fixes & improvements:
[*] Changed UI scale in the game - now it should not scale uniformly
[*] Added brightness and contrast
[*] The language settings are saved only after confirmation
[*] Trees are saved even while they are being chopped down and will reappear in the exact location
[*] The amount of wood obtained from a tree depends on the tree's height
[*] If one resource output is full, the production will switch to the second output until it is also full
[*] The woodcutter's tree-finding algorithm has been improved to prioritize the nearest trees
[*] After saving and loading, people's positions on benches are retained. The same applies to the Hunter, who previously behaved strangely
[*] The bakery now correctly shows when it is in operation
[*] We completely reworked the save system, which should fix most of the problems
[*] Eating House has more storage for meat, fish, potatoes
[*] Change default time for warehouse, eating house, cellar, and woodcutter
[*] General optimization improved, turning off some cast shadows for small objects and rocks
[*] Fixed - #1986 - After manually switching innkeeper, he tends to get stuck there
[*] Fixed - #1985 - Clicking on the bottom of the screen will move you to the map too
[*] Fixed - #1894 - Children grown-up has the same clothes
[*] Fixed - #1941 - Saving takes a too-long time
[*] Fixed - #1952 - Wrong sitting point on one bench
[*] Fixed - #1987 - Inn doors are opening in opposite directions
[*] Fixed - #2005 - Bakery Light on off
[*] Fixed - #2011 - Change the sound of the children's audio
[*] Fixed - #2018 - Residents often forget to eat despite being in the Eating House building
[/list]