CodeWalker Update for April 6, 2024

This build does a number of things: Adds the caching system. This will enable you to parse massive projects more than once. If it encounters a file that it's previously parsed, has the same file size, and same modification date, it will simply pull from the cache. This in turn enables access to the meta-language data required by the upcoming iOS, Android, and VR / MR / AR / Spatial versions of CodeWalker. More on that soon! Adds a much faster and much more precise navigation system to both 3D and 2D views, based on lengthy reviews of popular RTS games. And by lengthy I mean I've almost completed several excellent game campaigns and have a lot of opinions about RTS games. Fixes a bug in the C++ compiler that was causing problems parsing the Quake source code. Fixes a number of UI bugs Increased parsing time across the board by about 20%